Flowerhead is a challenging, fast-paced platforming game about escaping a dungeon-hive by filling it with flowers and fighting bees. It is made in Pico-8. You can play the game in browser on desktop or mobile: https://charlietran.itch.io/flowerhead
I've made small playable things before, but I would consider this my first real game. I hope you like it, and if you have any feedback, you can find my contact info at www.charlietran.com
- The folks at Recurse Center in Brooklyn, where I coded most of the game during the Fall 2018 batch. It's a wonderful organization.
- Eli Piilonen for making Tiny Playformer, which helped me learn a ton about making a dynamic, responsive platformer
- Aaron Wood for helping me figure out the math of the sunshine rays and parallax clouds
- Sheridan Kates for being a wonderful Recurse center buddy and telling me to make the flowers say random things on impact :)
- Lillian Primrose for showing me how to do A* pathfinding for the bees
- Ayla Myers for inspiring me with their awesome PICO-8 work
- Kicked-in-Teeth whose excellent free art tiles I used and modified for the game
The original source for the game is in
flowerhead.p8. It's in Pico-8's special
cartridge format which is a combination of Lua code, graphics, tilemap and sound
effects / music data. As is, it's too big for Pico8's normal filesize and token
limits, so I use
build.sh to minify it via
picotool before release.