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♟️🤖 ChessKitEngine

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A Swift package for the following chess engines:

chesskit-engine implements the Universal Chess Interface protocol for communication between chess engines and user interfaces built with Swift.

For a related Swift package that manages chess logic, see chesskit-swift.

Usage

  1. Add chesskit-engine as a dependency

  2. Next, import ChessKitEngine to use it in Swift code:

import ChessKitEngine

// ...

⚠️ Be sure to check the Neural Networks section below for important setup details.

Features

  • Initialize an engine and set response handler
// create Stockfish engine
let engine = Engine(type: .stockfish)

// set response handler, called when engine issues responses
engine.receiveResponse = { response in
    print(response)
}

// start listening for engine responses
engine.start {
    // engine is ready to go!
}
// check that engine is running before sending commands
guard engine.isRunning else { return }

// stop any current engine processing
engine.send(command: .stop)

// set engine position to standard starting chess position
engine.send(command: .position(.startpos))

// start engine analysis with maximum depth of 15
engine.send(command: .go(depth: 15))
  • Update engine position after a move is made
// FEN after 1. e4
let newPosition = "rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1"

engine.send(command: .stop)
engine.send(command: .position(.fen(newPosition)))
engine.send(command: .go(depth: 15))
  • Receive engine's analysis of current position
// receiveResponse is called whenever the engine publishes a response
engine.receiveResponse = { response in
    switch response {
    case let .info(info):
        print(info.score)   // engine evaluation score in centipawns
        print(info.pv)      // array of move strings representing best line
    default:
        break
    }
}
  • Terminate engine communication
// stop listening for engine responses
engine.stop()
  • Enable engine response logging
// log engine commands and responses to the console
engine.loggingEnabled = true

// Logging is off by default since engines can be very
// verbose while analyzing positions and returning evaluations.

Neural Networks

Both Stockfish 16.1 and LeelaChessZero 0.30 require neural network files to be provided to the engine for computation. In order to keep the package size small and allow for the greatest level of flexibility, these neural network files are not bundled with the package. Therefore they must be added to the app (either in the bundle or manually by a user) and then provided to the engine at runtime.

They can be provided to the engine using the .setoption(id:value:) UCI commands included in chesskit-engine.

For example:

// Stockfish
engine.send(command: .setoption(id: "EvalFile", value: fileURL))
engine.send(command: .setoption(id: "EvalFileSmall", value: smallFileURL))

// Lc0
engine.send(command: .setoption(id: "WeightsFile", value: fileURL))

The following details the recommended files for each engine and where to obtain them.

Stockfish

LeelaChessZero

⚠️ There are currently some performance issues with lc0 in chesskit-engine (PR's are welcome!).

Supported Engines

The following engines are currently supported:

Engine Version License Options Reference
Stockfish 16.1 GPL v3 🔗
lc0 0.30 GPL v3 🔗

Author

@pdil

License

ChessKitEngine is distributed under the MIT License.