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ItemQuest - alpha |
- Default EMU content + mods below, changes.
- Mucking with spell duration timers, buff should only decrement in combat, but display is screwy.
- Defiant disabled.
- Bots enable
- Flee set to 5%
- Flee speed reduced (you're welcome monks)
- 1.0 Legendary on Klen Ironstove (pok vendor)
- has easier quest takes you on old world tour
- Drop corpses
- Expedient recovery on 1hr cooldown (fyi its bugged it has no cooldown).
- Origin set to 10 min.
- Convince items on PoK vendor next to bank (gnome vendor)
- jboots
- swirling potion - infinite (gate) (costs 1cp)
- ring of dead - infinite (bind) (yeah its shd/nec anyone can click it though)
- Item Quest System (alpha 1)
- Mistmoore agro reduced
- Ice Giant agro reduced
- Nexus transporters just tell them "port" to port.
- Skill UP x 1000
- Plane shard on Klen Ironstove
- Pure Water item, changed to be a clicky for Pure Soul on Ken Ironstove
- Nerf giant hits to 10% hps (death touch).
- Each Empty Group Slot gives a + x1 Damage
- Solo Damage = Damage + (Damage x 5)
- Each Empty Group Slot gives 1 Divisor on Incoming Damage
- Reduction = Incoming Damage / (1 + 5)
#wdrobe help
These commands copy your current armor look and save it. You can have 5 outfits.
#wdrobe show <name>
* Cause this to be your viewable outfit.
#wdrobe save <name>
* Create/Update an outfit.
#wdrobe remove <name>
* Remove a named outfit.
#wdrobe list
* List all saved outfits.
#wdrobe hide
* Clear current outfit display.
This is a way to enable content for yourself. You find an item you want for you or your bot then hunt that npc and get it for sure, if you can kill them. The npc spawns are damage/health amped, can spawn helper copies (no drops normal health amp damage a bit). If you leave the zone your IQ spawn depops (leaves the helpers though).
Spawns are picked at random from the available set. If you want to visit far away places use #iqq instead of #iqqz. Getting crafty if you can find drops unique to a target you can get them to spawn. (So yeah doing this with dragons might be nuts). Anyone can kill the target, if you're in the zone and it was your "spawn" it will clear the flag. Obviously normal looting is going on.
Scaling of the target is scaled by the final drop rate of the item you want. EX: 2% chance is scaled harder then a 50% chance. The query shows a "chance" output, this is subtracted from 100 to get the amount to scale the target, times a multiplier. The multiplier maybe tweaked in the future.
Still early on this, I'm going to be improving search to find normal items easier. Some ergonomic issues will be worked out. You can only have 1 item quest per char active at a time. Should be a 1hr timer and it'll clear and you can make a new one. If you down the target you can make another immediately.
- not in yet
- Constantly hunting in the same zone will cause a ghost effect, in that the next spawn will also spawn your last target (at normal scaling) to harass you.
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#iqq - global search for drops
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can hold an item to restrict slots there are advanced params here I'll detail here.
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holding a weapon searches for weapons
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#iqqz - search in this zone
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click [set] link will lock in that target and cause a spawn to trigger
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If you get a link to an item (#fi) you can #iq-set it'll attempt to find a spawn for it and set it as your quest
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#iq-set [item link] [short zonename] ; will try to get a spawn in that zone
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#iq-status - will show your current item quest target and zone
- #iq-clear - will clear you or your targets current item quest status
- #iq-depop - will unspawn the targets item quest main target
- #iq-pop - will spawn the target if it isn't spawned
Searching by default tries to set things to find items around your level. You can override it with extra params on the query command.
#iqq minlevel::1 maxlevel::70
This would search for whatever slot your holding (or everything if you weren't) and not limit the drops by -5 and +5 of your targets level.