Android port of Simon Tatham's Puzzles. *git replace in use* - you might want to {{ git fetch origin 'refs/replace/*:refs/replace/*' }}
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.idea Palisade: cycle y/m/n. Fixes #369 and partly #366 Dec 21, 2016
app Bump versions for Studio 2.3.3 stable Aug 12, 2017
html Merge branch 'upstream' Nov 29, 2015
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not-in-use Merge branch 'upstream' Dec 19, 2016
.gitignore Ignore jniLibs, which are all generated in our case Dec 20, 2016
LICENCE More lint Dec 20, 2016
README-android Give new tasks proper dependencies; recommend running one. Dec 19, 2016
SGTPuzzles.iml Enable Java 8; use lambdas in one place as proof of concept. Jul 8, 2016
android-TODO Try to make life even easier in Eclipse - add the icons, so no need t… Aug 30, 2011 Move the benchmarking logic out into a script. May 18, 2015
build.gradle Bump versions for Studio 2.3.3 stable Aug 12, 2017 Use gradle-experimental which has ndk.platformVersion Dec 19, 2016
gradlew Migrate to Android Studio, part 1 Aug 3, 2014
settings.gradle Migrate to Android Studio, part 1 Aug 3, 2014
version.h Provide a static version.h for development builds. Sep 27, 2014


This is the README accompanying the source code to Simon Tatham's
puzzle collection. The collection's web site is at

If you've obtained the source code by downloading a .tar.gz archive
from the Puzzles web site, you should find several Makefiles in the
source code. However, if you've checked the source code out from the
Puzzles git repository, you won't find the Makefiles: they're
automatically generated by `', so run that to create them.

The Makefiles include:

 - `', together with the static `', is intended
   as input to automake. Run `' to turn these into a
   configure script and, after which you can then run
   `./configure' to create an actual Unix Makefile.

 - `' should work under MS Visual C++ on Windows. Run
   'nmake /f' in a Visual Studio command prompt.

 - `Makefile.cyg' should work under Cygwin / MinGW. With appropriate
   tweaks and setting of TOOLPATH, it should work for both compiling
   on Windows and cross-compiling on Unix.

 - `Makefile.osx' should work under Mac OS X, provided the Xcode
   tools are installed. It builds a single monolithic OS X
   application capable of running any of the puzzles, or even more
   than one of them at a time.

 - `Makefile.wce' should work under MS eMbedded Visual C++ on
   Windows and the Pocket PC SDK; it builds Pocket PC binaries.

Many of these Makefiles build a program called `nullgame' in
addition to the actual game binaries. This program doesn't do
anything; it's just a template for people to start from when adding
a new game to the collection, and it's compiled every time to ensure
that it _does_ compile and link successfully (because otherwise it
wouldn't be much use as a template). Once it's built, you can run it
if you really want to (but it's very boring), and then you should
ignore it.

DO NOT EDIT THE MAKEFILES DIRECTLY, if you plan to send any changes
back to the maintainer. The makefiles are generated automatically by
the Perl script `' from the file `Recipe' and the various
.R files. If you need to change the makefiles as part of a patch,
you should change Recipe, *.R, and/or

The manual is provided in Windows Help format for the Windows build;
in text format for anyone who needs it; and in HTML for the Mac OS X
application and for the web site. It is generated from a Halibut
source file (puzzles.but), which is the preferred form for
modification. To generate the manual in other formats, rebuild it,
or learn about Halibut, visit the Halibut website at