A 3D engine that uses the 2D HTML5 canvas. More of a self-imposed challenge than something that's seriously intended to be used by someone else. WebGL is better.
##Implemented features ###Camera
- Quaternion-based camera
- Click and drag to orbit a point a fixed distance away
- Scroll up and down to zoom in and out
- Shift-click and drag to move camera up, down, left and right
- Sphere objects
- Spheres can follow paths - orbiting a fixed point or another path (epicycles)
- Line objects
##Unimplemented features that will probably make it in eventually
- Render optimization when camera is not moving - only call preDraw() on objects with moving paths, use cached results otherwise
- Polygons
- Hacked-together shading using gradient that will look marginally better than no shading at all
##How to use
- Recommended browser is Chrome
- Check out the demo on RawGit.