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Gen7+: Consider append counter atomics rather than addressed atomics, when not arrayed.
#78
opened Nov 19, 2014 by
chrisforbes
Gen7+: Consider URB atomics when decrement operation not used
#49
opened Nov 17, 2013 by
chrisforbes
Investigate setting 3DSTATE_DRAWING_RECTANGLE to something other than the whole surface
#40
opened May 19, 2013 by
chrisforbes
Investigate whether fragment color clamping setup in precompile can be chosen better
#36
opened May 17, 2013 by
chrisforbes
GLSL FS backend: Extremely poor code generation for loops that reference constant arrays!
#35
opened May 16, 2013 by
chrisforbes
Figure out what is required to get Y-tiling working on pre-Gen6
#27
opened May 8, 2013 by
chrisforbes
Adjust apitrace to sensibly handle start-of-frame without a color clear
#26
opened May 8, 2013 by
chrisforbes
Investigate perf gap between source games on windows and on linux with Ironlake
#23
opened May 6, 2013 by
chrisforbes
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