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Implement role: Tanner #8

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chrisgillis opened this issue Dec 21, 2015 · 0 comments
Closed

Implement role: Tanner #8

chrisgillis opened this issue Dec 21, 2015 · 0 comments

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@chrisgillis
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The tanner is neither a villager or a werewolf. Does not know the werewolves. The tanner may only win if he is killed. The game ends as soon as the tanner is killed.

@chrisgillis chrisgillis added this to the v1 milestone Dec 21, 2015
chrisgillis pushed a commit that referenced this issue Sep 29, 2017
On the first night, randomly tell the beholder that the Seer role is being played by either the Seer player or the Fool player.
chrisgillis pushed a commit that referenced this issue Sep 29, 2017
* Modify Fool and Tanner description

* Fix bug in See Command

* Added disciplinary method to prevent #TwinMoments

* Fix bug on the first night and on Fool's description

* Add Cursed role. Just the class and in option manager.

* fix var naming issue

* Add Chaos RoleStrategy

* Add help for game modes

* Fix merging issues

* Tell the beholder the Seer is the Seer/Fool (#8)

On the first night, randomly tell the beholder that the Seer role is being played by either the Seer player or the Fool player.
chrisgillis pushed a commit that referenced this issue Sep 29, 2017
* Modify Fool and Tanner description

* Fix bug in See Command

* Added disciplinary method to prevent #TwinMoments

* Fix bug on the first night and on Fool's description

* Add Cursed role. Just the class and in option manager.

* fix var naming issue

* Add Chaos RoleStrategy

* Add help for game modes

* Fix merging issues

* Tell the beholder the Seer is the Seer/Fool (#8)

On the first night, randomly tell the beholder that the Seer role is being played by either the Seer player or the Fool player.

* Remove status message for other roles except werewolves

* Fix bug for removing status
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