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Begin implementing particle drawing.
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Christian
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Christian
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Feb 3, 2015
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#version 330 core | ||
out vec3 color; | ||
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void main() | ||
{ | ||
color = vec3(1,0,0); | ||
} |
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#version 330 core | ||
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layout(location=0) in vec3 vertexPosition; | ||
uniform mat4 transformMatrix; | ||
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void main() | ||
{ | ||
gl_Position = transformMatrix * vec4(vertexPosition, 1); | ||
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} |