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// | ||
// Eye.cpp | ||
// cocosVR | ||
// | ||
// Created by Ricardo Quesada on 4/19/16. | ||
// | ||
// | ||
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#include "Eye.h" | ||
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#include "FieldOfView.h" | ||
#include "Viewport.h" | ||
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Eye::Eye(Type eyeType) : | ||
_type(eyeType), | ||
_eyeView(cocos2d::Mat4::IDENTITY), | ||
_projectionChanged(true), | ||
_perspective(cocos2d::Mat4::IDENTITY), | ||
_lastZNear(0), | ||
_lastZFar(0) | ||
{ | ||
_viewport = new Viewport(); | ||
_fov = new FieldOfView(); | ||
} | ||
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Eye::~Eye() | ||
{ | ||
if (_viewport != nullptr) { delete _viewport; } | ||
if (_fov != nullptr) { delete _fov; } | ||
} | ||
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Eye::Type Eye::type() | ||
{ | ||
return _type; | ||
} | ||
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cocos2d::Mat4 Eye::eyeView() | ||
{ | ||
return _eyeView; | ||
} | ||
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void Eye::setEyeView(const cocos2d::Mat4& eyeView) | ||
{ | ||
_eyeView = eyeView; | ||
} | ||
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cocos2d::Mat4 Eye::perspective(float zNear, float zFar) | ||
{ | ||
if (!_projectionChanged && _lastZNear == zNear && _lastZFar == zFar) | ||
{ | ||
return _perspective; | ||
} | ||
_perspective = fov()->toPerspectiveMatrix(zNear, zFar); | ||
_lastZNear = zNear; | ||
_lastZFar = zFar; | ||
_projectionChanged = false; | ||
return _perspective; | ||
} | ||
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Viewport *Eye::viewport() | ||
{ | ||
return _viewport; | ||
} | ||
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FieldOfView *Eye::fov() | ||
{ | ||
return _fov; | ||
} | ||
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void Eye::setProjectionChanged() | ||
{ | ||
_projectionChanged = true; | ||
} |
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// | ||
// Eye.hpp | ||
// cocosVR | ||
// | ||
// Created by Ricardo Quesada on 4/19/16. | ||
// | ||
// | ||
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#ifndef Eye_hpp | ||
#define Eye_hpp | ||
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#include "math/Mat4.h" | ||
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class FieldOfView; | ||
class Viewport; | ||
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class Eye | ||
{ | ||
public: | ||
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typedef enum | ||
{ | ||
TypeMonocular = 0, | ||
TypeLeft = 1, | ||
TypeRight = 2 | ||
} Type; | ||
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Eye(Type eye); | ||
~Eye(); | ||
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Type type(); | ||
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cocos2d::Mat4 eyeView(); | ||
void setEyeView(const cocos2d::Mat4& eyeView); | ||
cocos2d::Mat4 perspective(float zNear, float zFar); | ||
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Viewport *viewport(); | ||
FieldOfView *fov(); | ||
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void setProjectionChanged(); | ||
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private: | ||
Type _type; | ||
cocos2d::Mat4 _eyeView; | ||
Viewport *_viewport; | ||
FieldOfView *_fov; | ||
bool _projectionChanged; | ||
cocos2d::Mat4 _perspective; | ||
float _lastZNear; | ||
float _lastZFar; | ||
}; | ||
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#endif /* Eye_hpp */ |
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