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Chummer 5.193.0

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@chummer5a chummer5a released this 14 May 14:37

Application Changes:

  • Tweaked the KnowledgeSkill control to provide autocomplete in the skill textbox.
  • Fixed the AttributeLevel improvement to work properly for improvements that provide a choice. Fixes the Drifter and Celebrity Life Modules.
  • Fixed behaviour of the Select Vehicle Mod window to prevent a crash caused by invalid Ratings.
  • Fixed TotalCost of cyberware to properly account for gear that is connected to a child of other cyberware.
  • Fixed behaviour of the houserule to treat metatype minimums as 1 for Karma costs.
  • Fixed an issue that prevented knowledge skills from selecting their proper default attribute.
  • Fixed the behaviour of spirits for mystic adepts to not have their force based on power points.
  • Added code to prevent attempting to load or save a character with invalid XML.
  • AddWeapon and AddVehicle bonuses can now use the GUID of the weapon they're adding instead of relying on the name.
  • Cleaned up the Cyberware selection window to process Availability properly.
  • Fixed behaviour of selecting vehicle weapons to not leave weapon-related buttons and labels active when a weapon is not selected.
  • Fixed behaviour of removing cyberware that consumes Capacity from parent cyberware in career mode (Prevents Essence Hole creation)
  • Added a warning when using the Enforce Capacity option while selecting Cyberware.
  • Fixed interaction with the additional Essence discount numericupdown and discounts from things like Biocompatibility.
  • Fixed behaviour of weapon Damage to properly show damage values for weapons like flashbang grenades.
  • Added code to remove the need for different versions of the Armor mod for Drones based on Availability.
  • If a character has the Ambidextrous improvement from cyberware or qualities, their handedness/dominant hand will not be shown as such on the Character Info tab.
  • Fixed a Bug where Chummer would show 0 Availability on every weapon without F or R Availability.
  • Fixed a crash caused by deleting root-level nodes on the Character Roster window.
  • Refactored RequirementsMet code to be more consitent in approach and behave in a similar manner to AddImprovementCollection. Some weird behaviour may crop up from this, but initial testing seems okay.
  • Fixed an issue with naming armour objects in career mode.
  • Fixed behaviour of the main Chummer window to not launch on disconnected monitors.
  • Altered the formula for Essence calculations to effectively provide -0.1 per reductive source. Seems to be correct per Word of Freelancer, but I'm not particularly happy with it.
  • Minor quality of life tweaks to cyberware selection form when changing grades.
  • Fixed a potential crash from attempting to add plugins to Custom Items.
  • Added support for filtering gear based on the requirement to have a specific item.
  • Fixed behaviour of the Watch folder in the Character Roster to load properly if Watched characters are in the Recent or Sticky list.
  • Improved support for Drone Arms and Legs to allow installing cyberware modifications that consume Capacity.
  • Fixed an issue with the house rule to have Metatype Minimums count as 1 for the purposes of Karma cost.
  • Fixed incorrect cost discount of the Submersion Task for Technomancers (20% instead of 10%).
  • Properly removed ineligible Submersion discounts in create mode for Technomancers.
  • Fixed an issue with Vehicle Mod category selection that prevented items from being updated.
  • Added a source Label for Magic Traditions.
  • Implemented that tag in data files can prevent doubling quality cost in Career Mode.

Data Changes:

  • Fixed a naming issue with the 2050 Cyberspur weapons that caused a crash.
  • Updated de_data.xml with changes by Noraser.
  • Removed the Armor Restricted (Drone) and Armor Forbidden (Drone) vehicle modifications from vehicles.xml as they're now redundant. Existing drones with the modifications will be unaffected.
  • Fixed incorrect prerequisite arts for the Efficient Ritual and Greater Ritual metamagics.
  • Fixed an incorrect bonus applied to the Loup-Garou quality that prevented it from being added.
  • Enabled the Smart Firing Platform weapon accessory to add Autosofts to its gear list.
  • Added content from Forbidden Arcana.
  • Added missing Mentor Spirit from Book of the Lost.
  • Fixed the specialisation bonus of the LeMat 2072.
  • Restored Adapsin to being a set of separate Grades in order to support getting it at a later point and/or removing it while preserving the previous rating.
  • Polychromatic Lenses can now only be added to Contacts.
  • Adept Ways no longer cost double in Career Mode.

New Strings:

  • Message_FailedLoad
  • MessageTitle_FailedLoad
  • Message_FailedSave
  • MessageTitle_FailedSave
  • Message_OverCapacityLimit
  • MessageTitle_OverCapacityLimit
  • String_Ambidextrous

Changed Strings:

  • Label_SelectCyberware_ESSDiscount