Chummer 5.193.0
Application Changes:
- Tweaked the KnowledgeSkill control to provide autocomplete in the skill textbox.
- Fixed the AttributeLevel improvement to work properly for improvements that provide a choice. Fixes the Drifter and Celebrity Life Modules.
- Fixed behaviour of the Select Vehicle Mod window to prevent a crash caused by invalid Ratings.
- Fixed TotalCost of cyberware to properly account for gear that is connected to a child of other cyberware.
- Fixed behaviour of the houserule to treat metatype minimums as 1 for Karma costs.
- Fixed an issue that prevented knowledge skills from selecting their proper default attribute.
- Fixed the behaviour of spirits for mystic adepts to not have their force based on power points.
- Added code to prevent attempting to load or save a character with invalid XML.
- AddWeapon and AddVehicle bonuses can now use the GUID of the weapon they're adding instead of relying on the name.
- Cleaned up the Cyberware selection window to process Availability properly.
- Fixed behaviour of selecting vehicle weapons to not leave weapon-related buttons and labels active when a weapon is not selected.
- Fixed behaviour of removing cyberware that consumes Capacity from parent cyberware in career mode (Prevents Essence Hole creation)
- Added a warning when using the Enforce Capacity option while selecting Cyberware.
- Fixed interaction with the additional Essence discount numericupdown and discounts from things like Biocompatibility.
- Fixed behaviour of weapon Damage to properly show damage values for weapons like flashbang grenades.
- Added code to remove the need for different versions of the Armor mod for Drones based on Availability.
- If a character has the Ambidextrous improvement from cyberware or qualities, their handedness/dominant hand will not be shown as such on the Character Info tab.
- Fixed a Bug where Chummer would show 0 Availability on every weapon without F or R Availability.
- Fixed a crash caused by deleting root-level nodes on the Character Roster window.
- Refactored RequirementsMet code to be more consitent in approach and behave in a similar manner to AddImprovementCollection. Some weird behaviour may crop up from this, but initial testing seems okay.
- Fixed an issue with naming armour objects in career mode.
- Fixed behaviour of the main Chummer window to not launch on disconnected monitors.
- Altered the formula for Essence calculations to effectively provide -0.1 per reductive source. Seems to be correct per Word of Freelancer, but I'm not particularly happy with it.
- Minor quality of life tweaks to cyberware selection form when changing grades.
- Fixed a potential crash from attempting to add plugins to Custom Items.
- Added support for filtering gear based on the requirement to have a specific item.
- Fixed behaviour of the Watch folder in the Character Roster to load properly if Watched characters are in the Recent or Sticky list.
- Improved support for Drone Arms and Legs to allow installing cyberware modifications that consume Capacity.
- Fixed an issue with the house rule to have Metatype Minimums count as 1 for the purposes of Karma cost.
- Fixed incorrect cost discount of the Submersion Task for Technomancers (20% instead of 10%).
- Properly removed ineligible Submersion discounts in create mode for Technomancers.
- Fixed an issue with Vehicle Mod category selection that prevented items from being updated.
- Added a source Label for Magic Traditions.
- Implemented that tag in data files can prevent doubling quality cost in Career Mode.
Data Changes:
- Fixed a naming issue with the 2050 Cyberspur weapons that caused a crash.
- Updated de_data.xml with changes by Noraser.
- Removed the Armor Restricted (Drone) and Armor Forbidden (Drone) vehicle modifications from vehicles.xml as they're now redundant. Existing drones with the modifications will be unaffected.
- Fixed incorrect prerequisite arts for the Efficient Ritual and Greater Ritual metamagics.
- Fixed an incorrect bonus applied to the Loup-Garou quality that prevented it from being added.
- Enabled the Smart Firing Platform weapon accessory to add Autosofts to its gear list.
- Added content from Forbidden Arcana.
- Added missing Mentor Spirit from Book of the Lost.
- Fixed the specialisation bonus of the LeMat 2072.
- Restored Adapsin to being a set of separate Grades in order to support getting it at a later point and/or removing it while preserving the previous rating.
- Polychromatic Lenses can now only be added to Contacts.
- Adept Ways no longer cost double in Career Mode.
New Strings:
- Message_FailedLoad
- MessageTitle_FailedLoad
- Message_FailedSave
- MessageTitle_FailedSave
- Message_OverCapacityLimit
- MessageTitle_OverCapacityLimit
- String_Ambidextrous
Changed Strings:
- Label_SelectCyberware_ESSDiscount