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Releases: chuushi/PhantomSMP

PhantomSMP v1.1.2

07 Feb 04:59
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Update as requested in #9. All code changes in this update were made by @Phoenix616, thank you!

Don't store Entity/Player instances and slight improvements

  • Stores Entities as UUID instead of class instances, which prevents potential memory hog
  • Improve other general code and logic for phantom to player mapping

Full Changelog: v1.1.1...v1.1.2

PhantomSMP v1.1.1

04 Jun 09:26
7bdefc9
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Version Triple-1!

Changelog:

  • Updated bStats
  • Fixed bStats statistic field names
  • Clean up Phantom tracking in unloaded chunks
  • Throw warning on Console when PlayerQuitEvent fires before PlayerJoinEvent happened

Developmental:

  • Made code easier to maintain (CodeClimate)

PhantomSMP v1.1.1-pre1

29 May 06:46
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Pre-release

Fixes:

  • Handles null exception when phantom list wasn't generated for a player.
  • Fixes bStats names
  • Update bStats to the lastest

PhantomSMP v1.1 Release

30 Mar 07:56
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This new release adds two new configuration options and two permission nodes.

  • New option remove-when-sleeping!
  • New option disallow-targeting-for! #3 suggested by Finelarme9.
  • New permission phantomsmp.disallowspawn! #4 suggested by En_0t_S.
  • New permission phantomsmp.ignore! #4 suggested by En_0t_S.
  • bStats enabled! If you want, you can use the enable-metrics option to disable it for this specific plugin.

Configuration file will now update with new available nodes on first run with the updated plugin. Good luck!
~Simon

Fix loading plugin while players are online

11 Aug 07:58
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When reloading plugin (using PlugMan for example), the plugin throws errors and does not work for existing players. This update fixes that issue.

Fix Phantom Death

11 Aug 07:43
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Phantom death did not yield experience orbs. This release fixes that.

PhantomSMP v1.0

11 Aug 05:30
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Initial release!

Configuration file contains:

remove-targeting-rested: true

This will determine if the phantoms despawn when they try to target players who recently rested.