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Модуль отладки динамического поведения графических объектов виртуальной реальности

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About

Debugging module for controlling the dynamic behavior of objects in the Unreal Engine 5 scene. To work, the project requires the use of Unreal Engine 5, the corresponding dynamic behavior module.

Uses the file system (in and out files) to exchange data with other modules, and includes file blocking at the time of exchange.

Using

Config

In config.txt:

InputFILE=C:\...\<out>.txt
OutputFILE=C:\...\<in>.txt

Specify input, output files.

In application

In options specify input, output files.

Build project

Windows

Installing pre-requisites

Install and build wxWidgets

Build:

  • static lib:
cd build/msw
mingw32-make -f makefile.gcc SHARED=0 UNICODE=1 BUILD=release
  • shared lib
cd build/msw
mingw32-make -f makefile.gcc SHARED=1 UNICODE=1 BUILD=release

Build application

In project folder...

  • Release
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Release -DwxWidgets_ROOT_DIR=<Path to wxWidgets> -DwxDefault_LIB_DIR=<Path to wxWidgets>/lib/gcc_lib ..
cmake --build .
  • Debug
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Debug -DwxWidgets_ROOT_DIR=<Path to wxWidgets> -DwxDefault_LIB_DIR=<Path to wxWidgets>/lib/gcc_lib ..
cmake --build .

Linux/Unix

Installing pre-requisites

sudo apt-get install build-essential
sudo apt-get install libgtk2.0-dev
sudo apt-get install libgtk-3-dev

Install and build wxWidgets

cd wxWidgets-<your-version>>/
mkdir gtk-build
cd gtk-build
../configure
  • Install library
sudo make install
sudo ldconfig
  • Test installation
wx-config --list
wx-config --version    
  • Clean
make clean

Build application

In project folder...

  • Release
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Release ..
cmake --build .
  • Debug
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Debug ..
cmake --build .

About

Модуль отладки динамического поведения графических объектов виртуальной реальности

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