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* New upstream version * Created new step property option, "repairPlayers", which will allow a player to repair the units owned by a different player. (veqryn) * Fixed issue where your move phase was skipped if the only unit you owned was a land unit in a transport. (veqryn) * Allowing land units to receive repairing and bonus movement from neighboring sea zone sea units. (veqryn) * Units on transports no longer are able to repair other units, allow scrambling, or give movement to other units. (veqryn) * Fixed issue where a unit that dies from rockets, still participates in subsequent strategic bombing battle. (veqryn) * Fixed issue with allied land units in friendly transports and allied air on friendly carriers losing their movement when their transport/carrier moved. (veqryn) * Fixing issue with allied land units starting game loaded on friendly transports, could not offload until at least one non-combat phase had passed. (veqryn) * Deleted global game option property, "Allied Air Dependents", and replaced with its inverse, "Allied Air Independent". (veqryn) * Added menu option under 'Export" menu, called "Export Unit Charts", which will create an html document showing all units in the game and their properties and cost. (veqryn) * Created an new menu option under the 'Help' menu called "Unit Help", which will display a table of all units, by player, including all unit properties. (veqryn) * Fixed bug in relationship attachment property change by trigger. (veqryn) * Deleting phase step property option, "resetUnitState", and replacing with "resetUnitStateAtEnd" and "resetUnitStateAtStart". (frogg) * Making createsUnitsList ability choose a random territory when producing to a neighboring territory. (veqryn) * Fixing bugs in AI's where factories were on water zones that had no territory attachment. (veqryn) * Fixed bug where a stalemate battle with carriers that can be damaged and when damaged don't let planes land, were not letting defending planes move to land. (veqryn) * Deleting game option property "Unescorted Transport Dies", as it no longer does anything. (veqryn) * Cleanup of HeadlessGameServer classes. (veqryn) * Fixed bugs in Placement, which were allowing infinite placement of sea units which were constructions. (veqryn) * Some updates for 'Great War' world war 1 map, and Pact of Steel 2. (veqryn) * Possible fix for "Could not stop delegate execution" bug. (veqryn) * Fixed possible bug where a corrupted game save had the initialization delegate get called more than once. (veqryn) * Adding a new AI called "Hard AI". Also renamed AI's: EZ Fodder -> Easy AI, Moore N Able -> Medium AI, Dynamix -> Land Only AI. (redrum) * Fix for infinite crash-reload loop on loading a corrupt autosave on a host bot. (veqryn) * Fixed issue with Victory trigger not being able to use html properly. (veqryn) * Fixed illegal state exception error in landing paratroopers during a battle. (veqryn) * Possibly final fix for a game hang / frozen bot on game launch. (veqryn)
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