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FIXES: Added blackbox implementation for 'Clash.Sized.Vector.iterateI', hence making it usable as a register reset value [#1240](https://github.com/clash-lang/clash-compiler/issues/1240) |
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module T1240 where | ||
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import Clash.Prelude | ||
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topEntity = register @System $(lift (iterate d1 not True)) |
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