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Str4tos edited this page May 24, 2024
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Prerequisites | |
---|---|
Unreal Engine | 4.27.2+ |
- Open Project root directory.
- Create
Plugins
folder at the same level as the standardSource
folder. - Download latest Source code(zip) and unpack archive to the
Plugins
directory.
You can also simply clone the git plugin repository into the Plugins directory.
Check your project structure after adding the uplugin
:
UnrealProjectRoot
├── Content
├── Plugins
│ ├── CAS-Unreal
│ │ ├── CleverAdsSolutions.uplugin
├── Source
To use the CAS Unreal Plugin from C++ scripts, you need add CleverAdsSolutions
module as a dependency to the PublicDependencyModuleNames
array inside of your app’s <PROJECTNAME>.Build.cs
file:
PublicDependencyModuleNames.Add("CleverAdsSolutions");
![image](https://private-user-images.githubusercontent.com/22005013/299327734-0f7e845b-2bba-41dc-9e96-d8402a7fef72.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MjM4NjQ1NjIsIm5iZiI6MTcyMzg2NDI2MiwicGF0aCI6Ii8yMjAwNTAxMy8yOTkzMjc3MzQtMGY3ZTg0NWItMmJiYS00MWRjLTllOTYtZDg0MDJhN2ZlZjcyLnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNDA4MTclMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjQwODE3VDAzMTEwMlomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPTZmODI3MGJhYTI0ZGRiZTc4NGE2NjkxYWM2ODBhYTExNWE0YzEwMjczMWI1OGI0ZDllZDM1ZDdjZGRhMWNmZGUmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0JmFjdG9yX2lkPTAma2V5X2lkPTAmcmVwb19pZD0wIn0.diyc8yUlwwGirdFQpWT5DlCaiRFuzYimNNdBq9hNKuk)
🔗 Done! What’s Next?
- Project Setup
- Configuring SDK
- Include Android
- Include iOS
- Additional mediation steps
- FAQ
- App-ads.txt🔗