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clintbellanger committed Apr 1, 2013
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109 changes: 109 additions & 0 deletions CREDITS.txt
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Flare v0.18 Credits

Programming

Anton Golov | http://jesyspa.blogspot.com/
Artur "Zear" Rojek
Bonbadil
Chris Oelmueller
Clint Bellanger | http://clintbellanger.net
David Bariod
Daniel Santos
Gallaecio
Henrik Andersson | https://github.com/hean01
Igor Paliychuk
Joseph Bleu
Juan PabloTamayo "morris989"
Justin Jacobs | https://github.com/dorkster
Kitano
Kyle Belanger
LongerDev
Manuel A. Fernandez Montecelo
Matthew Krohn | https://github.com/makrohn
Nojan
Pavel Kirpichyov "Cheshire"
runtime-x86
Stefan Beller | https://github.com/stefanbeller
Thane "pennomi" Brimhall | https://github.com/pennomi

Art

Blarumyrran
Brandon Morris "Augmentality" | http://www.youtube.com/brandon75689
Clint Bellanger | http://clintbellanger.net
Holly Daniel | https://www.odesk.com/users/~~822174c5679d5273
Justin Nichol | http://blackflaggames.org/
Jessica "Zeldyn" Cox | http://zeldyn.deviantart.com/
remaxim | http://opengameart.org/users/remaxim
Sarah Benalene | http://benalene.com/
Scrittl
Stefan Beller | http://github.com/stefanbeller

Additional Art
Thanks to these artists for releasing reusable open-licensed art

Aare
Bart K | OpenGameArt.org
Blender Foundation | apricot.blender.org
Cori Samuel
D. Sharon Pruitt
Hythlodaeus
Iwan "qubodup" Gabovitch
Lamoot
Lattice
Ljudbank
MaximB
Michael Baradari
Mike Koenig
Misha
Naraphim
p0ss
Renderwahn
Samuel Moxham
Sindwiller
Stephan
TiZiana
Yughues
Zuendholz

Content

Clint Bellanger | http://clintbellanger.net
Justin Jacobs | http://github.com/dorkster
Stefan Beller | http://github.com/stefanbeller
Thane "pennomi" Brimhall | http://github.com/pennomi

Distributions

Ablu
Feillyne
Jan-Hendrik (hennr) Peters
Manuel A. Fernandez Montecelo
miffe
... and many others

Translations

(be) Belarussian by Mikhail Karalevich
(cs) Czech by Nikita Vanku (Zaraka)
(de) German by Thomas 'CruzR' Glamsch, Chris Oelmueller, and Stefan Beller
(el) Greek by Yannis Anthymidis
(es) Spanish by Juan Pablo 'morris989' Tamayo and Carlos Sanchez
(fi) Finnish by Timo Siev�nen
(fr) French by Quentin 'acieroid' Stievenart, Bonbadil, Morgan Strauss, and Christoph J. Thompson
(gl) Galacian by Adrian Chaves Fernandez (Gallaecio)
(it) Italian by Giovanni Dalla Torre and Andrea Ranaldi
(ja) Japanese by Paul Wortmann
(nb) Norwegian Bokmal by Hans Joachim Desserud
(nl) Dutch by Bas Doodeman
(pl) Polish by Pawel Puszczynski
(ru) Russian by Sergey Basalaev and Evgen Pavlov
(sk) Slovak by Miro J�no��k
(sv) Swedish by Andreas Berheim Brudin
(uk) Ukrainian by Igor Paliychuk

Full Credits

See the full credits listing including per-file attribution online:
https://github.com/clintbellanger/flare-engine/wiki/Credits
https://github.com/clintbellanger/flare-game/wiki/Credits
3 changes: 0 additions & 3 deletions Launch Flare OSX.command

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1 change: 0 additions & 1 deletion Launch Flare Windows.bat

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78 changes: 78 additions & 0 deletions RELEASE_NOTES.txt
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v0.18 Release Notes

Major Updates

10 Equipment Slots, up from 4 (and easily configurable)
Starting "Class" choice (beginner's power/item kit)
Environmental/Ambient Sounds on maps
Much improved handling of Animations, Effects, and Sounds
New Powers: Stealth, Traps, Thrown Weapons
New Item Bonuses: XP gain, Gold Find, Item Find, and more
Improved support for various input devices


Engine Updates

Items sold away from vendor are sent to Buyback tab (Justin Jacobs)
Implement avatar layer composition and configurable slots (Igor Paliychuk)
Allow low quality (no alpha) textures for gameplay art (Igor Paliychuk)
Add support for font styles (Justin Jacobs)
Introduce AnimationManager and use it for existing animations (Stefan Beller)
Make buyback price the same as sell price (Justin Jacobs)
Remove many warnings from static code analysis (Stefan Beller)
New starting class system (Justin Jacobs)
Allow assigning titles based on xp, primary stats, or campaign status (Matthew Krohn)
Powers can require HP and optionally kill the caster (Matthew Krohn)
Add on-hit, half dead, and dead power triggers (Justin Jacobs)
New EffectsManager to handle buffs and debuffs (Justin Jacobs)
Add support for Passive Powers (Justin Jacobs)
Add "XP Gain", "Gold Find", "Item Find" bonuses (Justin Jacobs)
Support granting multiple stat/power points per level (Justin Jacobs)
Standardize init lists for classes (Stefan Beller)
Add on_clear map event type (Justin Jacobs)
Add flavor text option for item tooltips (Clint Bellanger)
Convert MenuCharacter to stat listbox (Justin Jacobs)
Allow bonus max HP/MP percentages (Matthew Krohn)
Implement per-enemy loot tables (Justin Jacobs)
Add Stealth bonus effect (Justin Jacobs)
Standardize sound effect loading function (Stefan Beller)
Add internal utility functions (Piotrrak)
Support NPC and map events based on hero level (Stefan Beller)
Allow Accept key to interact with the environment instead of clicking (Justin Jacobs)
Mouse emulation mode (Justin Jacobs)
Add default names for portraits to help keyboardless systems (Justin Jacobs)
Add --game_dataflag for setting a user-defined PATH_DATA (Justin Jacobs)
Introduce SoundManager for centralized sound handling (Henrik Andersson)
Add game_prefix to segregate save games and config files for mods (Henrik Andersson)
Add NPC Action Menu for NPCs with multiple discussion topics (Henrik Andersson)
Add location-based sound volume (Henrik Andersson)
Implement enemy style loot tables for map events (Justin Jacobs)
Make the local data folder prevail over installed ones (Yohann Ferreira)
Rendering optimizations (Stefan Beller)
Allow config file durations to be specified in frames, ms, or seconds (Henrik Andersson)
Fix LMB ignoring locks in some situations (Joseph Bleau)
Add cooldown_hit duration to prevent stunlock (Joseph Bleau)
Add status-based trader stock (Justin Jacobs)
Allow equipment bonuses to be applied while transformed (Justin Jacobs)
Handle fuzzy matching in translation files (Henrik Andersson)
Add item count ranges for loot tables (Clint Bellanger)
Don't allow dead hero to trigger map events (Justin Jacobs)
Add additional cppcheck flags to the .travis.yml file (Hans Joachim)
Clean up BOM from the languages.txt file (Hans Joachim)

Game Updates

Updated equipment from 4 slots (weapon, offhand, body, artifact) to 10 slots (head, body, hands, legs, feet, weapon, offhand, ring, ring, artifact)
Added chainmail and mage armor (Clint Bellanger)
Clothes icon paintings (Ben at CrowLine Studio)
Mage, Leather, Chain, Plate icon paintings (Justin Nichol)
Ring art (Clint Bellanger)
Iron Buckler shield (Clint Bellanger)
Animal Figurines (Clint Bellanger)
Abandoned Tower art and quest line (Stefan Beller)
Mineshaft Longsword quest line (Justin Jacobs)
Beginning of new item list (Clint Bellanger)
Environmental Sounds on existing maps (Henrik Andersson)
New powers: Stealth, Caltrops, Bear Trap, Dagger Throw, Axe Throw (Clint Bellanger)


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