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Flare v0.18 Credits | ||
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Programming | ||
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Anton Golov | http://jesyspa.blogspot.com/ | ||
Artur "Zear" Rojek | ||
Bonbadil | ||
Chris Oelmueller | ||
Clint Bellanger | http://clintbellanger.net | ||
David Bariod | ||
Daniel Santos | ||
Gallaecio | ||
Henrik Andersson | https://github.com/hean01 | ||
Igor Paliychuk | ||
Joseph Bleu | ||
Juan PabloTamayo "morris989" | ||
Justin Jacobs | https://github.com/dorkster | ||
Kitano | ||
Kyle Belanger | ||
LongerDev | ||
Manuel A. Fernandez Montecelo | ||
Matthew Krohn | https://github.com/makrohn | ||
Nojan | ||
Pavel Kirpichyov "Cheshire" | ||
runtime-x86 | ||
Stefan Beller | https://github.com/stefanbeller | ||
Thane "pennomi" Brimhall | https://github.com/pennomi | ||
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Art | ||
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Blarumyrran | ||
Brandon Morris "Augmentality" | http://www.youtube.com/brandon75689 | ||
Clint Bellanger | http://clintbellanger.net | ||
Holly Daniel | https://www.odesk.com/users/~~822174c5679d5273 | ||
Justin Nichol | http://blackflaggames.org/ | ||
Jessica "Zeldyn" Cox | http://zeldyn.deviantart.com/ | ||
remaxim | http://opengameart.org/users/remaxim | ||
Sarah Benalene | http://benalene.com/ | ||
Scrittl | ||
Stefan Beller | http://github.com/stefanbeller | ||
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Additional Art | ||
Thanks to these artists for releasing reusable open-licensed art | ||
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Aare | ||
Bart K | OpenGameArt.org | ||
Blender Foundation | apricot.blender.org | ||
Cori Samuel | ||
D. Sharon Pruitt | ||
Hythlodaeus | ||
Iwan "qubodup" Gabovitch | ||
Lamoot | ||
Lattice | ||
Ljudbank | ||
MaximB | ||
Michael Baradari | ||
Mike Koenig | ||
Misha | ||
Naraphim | ||
p0ss | ||
Renderwahn | ||
Samuel Moxham | ||
Sindwiller | ||
Stephan | ||
TiZiana | ||
Yughues | ||
Zuendholz | ||
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Content | ||
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Clint Bellanger | http://clintbellanger.net | ||
Justin Jacobs | http://github.com/dorkster | ||
Stefan Beller | http://github.com/stefanbeller | ||
Thane "pennomi" Brimhall | http://github.com/pennomi | ||
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Distributions | ||
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Ablu | ||
Feillyne | ||
Jan-Hendrik (hennr) Peters | ||
Manuel A. Fernandez Montecelo | ||
miffe | ||
... and many others | ||
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Translations | ||
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(be) Belarussian by Mikhail Karalevich | ||
(cs) Czech by Nikita Vanku (Zaraka) | ||
(de) German by Thomas 'CruzR' Glamsch, Chris Oelmueller, and Stefan Beller | ||
(el) Greek by Yannis Anthymidis | ||
(es) Spanish by Juan Pablo 'morris989' Tamayo and Carlos Sanchez | ||
(fi) Finnish by Timo Siev�nen | ||
(fr) French by Quentin 'acieroid' Stievenart, Bonbadil, Morgan Strauss, and Christoph J. Thompson | ||
(gl) Galacian by Adrian Chaves Fernandez (Gallaecio) | ||
(it) Italian by Giovanni Dalla Torre and Andrea Ranaldi | ||
(ja) Japanese by Paul Wortmann | ||
(nb) Norwegian Bokmal by Hans Joachim Desserud | ||
(nl) Dutch by Bas Doodeman | ||
(pl) Polish by Pawel Puszczynski | ||
(ru) Russian by Sergey Basalaev and Evgen Pavlov | ||
(sk) Slovak by Miro J�no��k | ||
(sv) Swedish by Andreas Berheim Brudin | ||
(uk) Ukrainian by Igor Paliychuk | ||
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Full Credits | ||
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See the full credits listing including per-file attribution online: | ||
https://github.com/clintbellanger/flare-engine/wiki/Credits | ||
https://github.com/clintbellanger/flare-game/wiki/Credits |
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v0.18 Release Notes | ||
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Major Updates | ||
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10 Equipment Slots, up from 4 (and easily configurable) | ||
Starting "Class" choice (beginner's power/item kit) | ||
Environmental/Ambient Sounds on maps | ||
Much improved handling of Animations, Effects, and Sounds | ||
New Powers: Stealth, Traps, Thrown Weapons | ||
New Item Bonuses: XP gain, Gold Find, Item Find, and more | ||
Improved support for various input devices | ||
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Engine Updates | ||
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Items sold away from vendor are sent to Buyback tab (Justin Jacobs) | ||
Implement avatar layer composition and configurable slots (Igor Paliychuk) | ||
Allow low quality (no alpha) textures for gameplay art (Igor Paliychuk) | ||
Add support for font styles (Justin Jacobs) | ||
Introduce AnimationManager and use it for existing animations (Stefan Beller) | ||
Make buyback price the same as sell price (Justin Jacobs) | ||
Remove many warnings from static code analysis (Stefan Beller) | ||
New starting class system (Justin Jacobs) | ||
Allow assigning titles based on xp, primary stats, or campaign status (Matthew Krohn) | ||
Powers can require HP and optionally kill the caster (Matthew Krohn) | ||
Add on-hit, half dead, and dead power triggers (Justin Jacobs) | ||
New EffectsManager to handle buffs and debuffs (Justin Jacobs) | ||
Add support for Passive Powers (Justin Jacobs) | ||
Add "XP Gain", "Gold Find", "Item Find" bonuses (Justin Jacobs) | ||
Support granting multiple stat/power points per level (Justin Jacobs) | ||
Standardize init lists for classes (Stefan Beller) | ||
Add on_clear map event type (Justin Jacobs) | ||
Add flavor text option for item tooltips (Clint Bellanger) | ||
Convert MenuCharacter to stat listbox (Justin Jacobs) | ||
Allow bonus max HP/MP percentages (Matthew Krohn) | ||
Implement per-enemy loot tables (Justin Jacobs) | ||
Add Stealth bonus effect (Justin Jacobs) | ||
Standardize sound effect loading function (Stefan Beller) | ||
Add internal utility functions (Piotrrak) | ||
Support NPC and map events based on hero level (Stefan Beller) | ||
Allow Accept key to interact with the environment instead of clicking (Justin Jacobs) | ||
Mouse emulation mode (Justin Jacobs) | ||
Add default names for portraits to help keyboardless systems (Justin Jacobs) | ||
Add --game_dataflag for setting a user-defined PATH_DATA (Justin Jacobs) | ||
Introduce SoundManager for centralized sound handling (Henrik Andersson) | ||
Add game_prefix to segregate save games and config files for mods (Henrik Andersson) | ||
Add NPC Action Menu for NPCs with multiple discussion topics (Henrik Andersson) | ||
Add location-based sound volume (Henrik Andersson) | ||
Implement enemy style loot tables for map events (Justin Jacobs) | ||
Make the local data folder prevail over installed ones (Yohann Ferreira) | ||
Rendering optimizations (Stefan Beller) | ||
Allow config file durations to be specified in frames, ms, or seconds (Henrik Andersson) | ||
Fix LMB ignoring locks in some situations (Joseph Bleau) | ||
Add cooldown_hit duration to prevent stunlock (Joseph Bleau) | ||
Add status-based trader stock (Justin Jacobs) | ||
Allow equipment bonuses to be applied while transformed (Justin Jacobs) | ||
Handle fuzzy matching in translation files (Henrik Andersson) | ||
Add item count ranges for loot tables (Clint Bellanger) | ||
Don't allow dead hero to trigger map events (Justin Jacobs) | ||
Add additional cppcheck flags to the .travis.yml file (Hans Joachim) | ||
Clean up BOM from the languages.txt file (Hans Joachim) | ||
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Game Updates | ||
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Updated equipment from 4 slots (weapon, offhand, body, artifact) to 10 slots (head, body, hands, legs, feet, weapon, offhand, ring, ring, artifact) | ||
Added chainmail and mage armor (Clint Bellanger) | ||
Clothes icon paintings (Ben at CrowLine Studio) | ||
Mage, Leather, Chain, Plate icon paintings (Justin Nichol) | ||
Ring art (Clint Bellanger) | ||
Iron Buckler shield (Clint Bellanger) | ||
Animal Figurines (Clint Bellanger) | ||
Abandoned Tower art and quest line (Stefan Beller) | ||
Mineshaft Longsword quest line (Justin Jacobs) | ||
Beginning of new item list (Clint Bellanger) | ||
Environmental Sounds on existing maps (Henrik Andersson) | ||
New powers: Stealth, Caltrops, Bear Trap, Dagger Throw, Axe Throw (Clint Bellanger) | ||
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