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Thread.js
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Thread.js
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var Thread = {
hostRunning: true,
activeLoops: 0,
_timers: [],
spin: function(ctrl) {
ctrl.startTime = ctrl.startTime || Date.now();
ctrl.timeout = false;
this.activeLoops++;
this._spinInternal(ctrl);
this.activeLoops--;
ctrl.elapsed = Date.now() - ctrl.startTime;
return ctrl.timeout;
},
_spinInternal: function(ctrl) {
var t = ctrl.startTime;
var maxTime = parseInt(ctrl.maxTime);
if (maxTime) {
while(ctrl.running && this.hostRunning) {
this.yield();
if (Date.now() - t > maxTime) {
ctrl.timeout = true;
ctrl.running = false;
break;
}
}
} else while(ctrl.running && this.hostRunning) this.yield();
},
yield: function() {
this.current.processNextEvent(true);
},
yieldAll: function() {
var t = this.current;
while(t.hasPendingEvents()) t.processNextEvent(false);
},
get current() {
delete this.current;
var obj = "@mozilla.org/thread-manager;1" in Cc
? Cc["@mozilla.org/thread-manager;1"].getService()
: Cc["@mozilla.org/thread;1"].createInstance(Ci.nsIThread);
this.__defineGetter__("current", function() { return obj.currentThread; });
return this.current;
},
get currentQueue() {
delete this.currentQueue;
var eqs = null;
const CTRID = "@mozilla.org/event-queue-service;1";
if (CTRID in Cc) {
const IFace = Ci.nsIEventQueueService;
eqs = Cc[CTRID].getService(IFace);
}
this.__defineGetter__("currentQueue", eqs
? function() { return eqs.getSpecialEventQueue(IFace.CURRENT_THREAD_EVENT_QUEUE); }
: this.__lookupGetter__("current")
);
return this.currentQueue;
},
delay: function(callback, time, self, args) {
var timer = Cc["@mozilla.org/timer;1"].createInstance(Ci.nsITimer);
this._timers.push(timer);
timer.initWithCallback({
notify: this._delayRunner,
context: { callback: callback, args: args || DUMMY_ARRAY, self: self || null }
}, time || 1, 0);
},
dispatch: function(runnable) {
this.current.dispatch(runnable, Ci.nsIEventTarget.DISPATCH_NORMAL);
},
asap: function(callback, self, args) {
this.current.dispatch({
run: function() {
callback.apply(self, args || DUMMY_ARRAY);
}
}, Ci.nsIEventTarget.DISPATCH_NORMAL);
},
_delayRunner: function(timer) {
var ctx = this.context;
try {
ctx.callback.apply(ctx.self, ctx.args);
} finally {
this.context = null;
var tt = Thread._timers;
var pos = tt.indexOf(timer);
if (pos > -1) tt.splice(pos, 1);
timer.cancel();
}
}
};