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Cyberium
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#ifndef __REVISION_NR_H__ | ||
#define __REVISION_NR_H__ | ||
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#define REVISION_NR "2160" | ||
#endif // __REVISION_NR_H__ |
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Maybe I did something wrong here, but I found pathfinding broken in some areas like the center and north of Netherstorm (next to and under the domes). Is anybody having the same problem ?
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Please be sure using last file version
Then do a .mmap loc and copy past the info you get.
Then do a .mmap path to visualy show the path and make a screenshot.
Thank you.
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Everything is up to date, maps, vmaps and mmaps freshly generated
mmap tileloc :
5302524.mmtile
gridloc [24,25]
Calc [35,20]
Dt [??,??](invalid poly, probably no tile loaded)
No need for screenshot I think : the only WP appearing with mmap path are : one on the mob and one on me, nothing along the way.
Blink spell seems to work as exepected, but no pathfinding for the mobs, resulting in them exiting combat constantly.
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Hum i confirm that zone seem problematic i'll check the source of the problem thank you for pointing
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All right, thanks for checking this out. Tell me if I can help in anyway (even if I don't know the first thing about 3D geometry and programming). I also thank you for all the great improvements and accomplishments you do on the project !
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I have found the problem but not yet the solution
The dome model seem a way too big -> http://i.imgur.com/gQhCeMY.png
After a big big zoom i found my terrain -> http://i.imgur.com/H0NPVGI.jpg
Another view -> http://i.imgur.com/e9OMExj.png
Dome scale seem not handled correctly. Or its because its a big model? Well... Let search.
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Wow, well done finding the problem and yes, the dome seems a little bit too big ^^' I wonder why we didn't have this problem before ? (good question I know and I guess anybody who have the answer will fix this issue).
Another question is why is the dome considered in the maps (it's supposed to be transparent) ? Or is it just by detour ? (again: I'm a noob in 3D programming. Could rewrite linux kernel from scratch buuuuut suck at this :p )