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Introducing a new unified logical construct: Incapacitated State. Incapacitated State is a state causing unit to lose ability to move, attack/cast and creatures to lose their current targets. The following unit states are counted as incapacitated: * Stunned * Confused * Fleeing Introducing new unified Root/Stun logical construct: Immobilized State. Resolved issues: * Creatures will no longer resume fighting on Fear or Confuse effect expiration if more Fear or Confuse effects are applied on it (Fear/Death Coil/Pplymorph/Blind/etc overlapping) * Confused creatures will now correctly lose their current target * Fleeing creatures will no longer be immobilized on confusion effect application and will wander around at walking speed instead * Fixed a heavily exploitable case with confused creatures (including polymorphed) no longer being able to attack after effect overlapping by a fear (copy-pasted MovementExpired from Fear on confusion application) * Fixed a case with wandering fleeing creatures continuing to auto-attack passers-by when fleeing preventing aura was removed and fleeing movement was re-initiated (Curse of Recklessnes) * Fixed granting client control on expiration of Fear/Confusion effects to a player in a completed battleground (Score screen). * Added UNIT_STAT_CONFUSED to UNIT_STAT_LOST_CONTROL * Player will no longer be granted full control over MCed creature while confusion/fear effects present * New CC handlers for Stun/Root under Immobilized State
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