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Add 3 spells to IsIgnoreLosSpell
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The trigger NPCs are inside Gameobjects. Spells are cast by trigger c.17984 (Power Source Invisible Bunny)
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Saltgurka authored and killerwife committed Oct 16, 2017
1 parent 1329d92 commit 2f80630
Showing 1 changed file with 3 additions and 0 deletions.
3 changes: 3 additions & 0 deletions src/game/Spells/SpellMgr.h
Expand Up @@ -1158,6 +1158,9 @@ inline bool IsIgnoreLosSpell(SpellEntry const* spellInfo)
switch (spellInfo->Id)
{
case 36795: // Cannon Channel
case 31628: // Green Beam
case 31630: // Green Beam
case 31631: // Green Beam
return true;
default:
break;
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