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[12696] Change Vmap raw data version.
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Cyberium committed Jul 30, 2014
1 parent 0fc18f5 commit 52c3846
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Showing 3 changed files with 3 additions and 3 deletions.
2 changes: 1 addition & 1 deletion contrib/vmap_extractor/vmapextract/vmapexport.cpp
Expand Up @@ -76,7 +76,7 @@ bool preciseVectorData = false;

//static const char * szWorkDirMaps = ".\\Maps";
const char* szWorkDirWmo = "./Buildings";
const char* szRawVMAPMagic = "VMAP004";
const char* szRawVMAPMagic = "VMAP005";

// Local testing functions

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2 changes: 1 addition & 1 deletion src/game/vmap/VMapDefinitions.h
Expand Up @@ -25,7 +25,7 @@
namespace VMAP
{
const char VMAP_MAGIC[] = "VMAP_4.0"; // used in final vmap files
const char RAW_VMAP_MAGIC[] = "VMAP004"; // used in extracted vmap files with raw data
const char RAW_VMAP_MAGIC[] = "VMAP005"; // used in extracted vmap files with raw data
const char GAMEOBJECT_MODELS[] = "temp_gameobject_models";

// defined in TileAssembler.cpp currently...
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2 changes: 1 addition & 1 deletion src/shared/revision_nr.h
@@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "12695"
#define REVISION_NR "12696"
#endif // __REVISION_NR_H__

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