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[9830] Implement taxi/transport event scripts support.
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VladimirMangos committed May 3, 2010
1 parent de87dab commit 57bc452
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Showing 9 changed files with 77 additions and 32 deletions.
4 changes: 2 additions & 2 deletions src/game/DBCStructure.h
Expand Up @@ -1670,8 +1670,8 @@ struct TaxiPathNodeEntry
float z; // 6 m_LocZ
uint32 actionFlag; // 7 m_flags
uint32 delay; // 8 m_delay
// 9 m_arrivalEventID
// 10 m_departureEventID
uint32 arrivalEventID; // 9 m_arrivalEventID
uint32 departureEventID; // 10 m_departureEventID
};

struct TotemCategoryEntry
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2 changes: 1 addition & 1 deletion src/game/DBCfmt.h
Expand Up @@ -102,7 +102,7 @@ const char TalentEntryfmt[]="niiiiiiiixxxxixxixxxxxx";
const char TalentTabEntryfmt[]="nxxxxxxxxxxxxxxxxxxxiiix";
const char TaxiNodesEntryfmt[]="nifffssssssssssssssssxii";
const char TaxiPathEntryfmt[]="niii";
const char TaxiPathNodeEntryfmt[]="diiifffiixx";
const char TaxiPathNodeEntryfmt[]="diiifffiiii";
const char TotemCategoryEntryfmt[]="nxxxxxxxxxxxxxxxxxii";
const char VehicleEntryfmt[]="niffffiiiiiiiifffffffffffffffssssfifixxx";
const char VehicleSeatEntryfmt[]="niiffffffffffiiiiiifffffffiiifffiiiiiiiffiiiiixxxxxxxxxxxx";
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11 changes: 11 additions & 0 deletions src/game/GameObject.h
Expand Up @@ -503,6 +503,17 @@ struct GameObjectInfo
default: return 0;
}
}

uint32 GetEventScriptId() const
{
switch(type)
{
case GAMEOBJECT_TYPE_GOOBER: return goober.eventId;
case GAMEOBJECT_TYPE_CHEST: return chest.eventId;
case GAMEOBJECT_TYPE_CAMERA: return camera.eventID;
default: return 0;
}
}
};

// GCC have alternative #pragma pack() syntax and old gcc version not support pack(pop), also any gcc version not support it at some platform
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44 changes: 21 additions & 23 deletions src/game/ObjectMgr.cpp
Expand Up @@ -4508,30 +4508,13 @@ void ObjectMgr::LoadEventScripts()
LoadScripts(sEventScripts, "event_scripts");

std::set<uint32> evt_scripts;

// Load all possible script entries from gameobjects
for(uint32 i = 1; i < sGOStorage.MaxEntry; ++i)
{
GameObjectInfo const * goInfo = sGOStorage.LookupEntry<GameObjectInfo>(i);
if (goInfo)
{
switch(goInfo->type)
{
case GAMEOBJECT_TYPE_GOOBER:
if (goInfo->goober.eventId)
evt_scripts.insert(goInfo->goober.eventId);
break;
case GAMEOBJECT_TYPE_CHEST:
if (goInfo->chest.eventId)
evt_scripts.insert(goInfo->chest.eventId);
break;
case GAMEOBJECT_TYPE_CAMERA:
if (goInfo->camera.eventID)
evt_scripts.insert(goInfo->camera.eventID);
default:
break;
}
}
}
if (GameObjectInfo const * goInfo = sGOStorage.LookupEntry<GameObjectInfo>(i))
if (uint32 eventId = goInfo->GetEventScriptId())
evt_scripts.insert(eventId);

// Load all possible script entries from spells
for(uint32 i = 1; i < sSpellStore.GetNumRows(); ++i)
{
Expand All @@ -4548,12 +4531,27 @@ void ObjectMgr::LoadEventScripts()
}
}
}

for(size_t path_idx = 0; path_idx < sTaxiPathNodesByPath.size(); ++path_idx)
{
for(size_t node_idx = 0; node_idx < sTaxiPathNodesByPath[path_idx].size(); ++node_idx)
{
TaxiPathNodeEntry const& node = sTaxiPathNodesByPath[path_idx][node_idx];

if (node.arrivalEventID)
evt_scripts.insert(node.arrivalEventID);

if (node.departureEventID)
evt_scripts.insert(node.departureEventID);
}
}

// Then check if all scripts are in above list of possible script entries
for(ScriptMapMap::const_iterator itr = sEventScripts.begin(); itr != sEventScripts.end(); ++itr)
{
std::set<uint32>::const_iterator itr2 = evt_scripts.find(itr->first);
if (itr2 == evt_scripts.end())
sLog.outErrorDb("Table `event_scripts` has script (Id: %u) not referring to any gameobject_template type 10 data2 field, type 3 data6 field, type 13 data 2 field or any spell effect %u",
sLog.outErrorDb("Table `event_scripts` has script (Id: %u) not referring to any gameobject_template type 10 data2 field, type 3 data6 field, type 13 data 2 field or any spell effect %u or path taxi node data",
itr->first, SPELL_EFFECT_SEND_EVENT);
}
}
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20 changes: 18 additions & 2 deletions src/game/Transports.cpp
Expand Up @@ -310,7 +310,8 @@ bool Transport::GenerateWaypoints(uint32 pathid, std::set<uint32> &mapids)
if (keyFrames[keyFrames.size() - 1].node->mapid != keyFrames[0].node->mapid)
teleport = true;

WayPoint pos(keyFrames[0].node->mapid, keyFrames[0].node->x, keyFrames[0].node->y, keyFrames[0].node->z, teleport);
WayPoint pos(keyFrames[0].node->mapid, keyFrames[0].node->x, keyFrames[0].node->y, keyFrames[0].node->z, teleport,
keyFrames[0].node->arrivalEventID, keyFrames[0].node->departureEventID);
m_WayPoints[0] = pos;
t += keyFrames[0].node->delay * 1000;

Expand Down Expand Up @@ -390,7 +391,8 @@ bool Transport::GenerateWaypoints(uint32 pathid, std::set<uint32> &mapids)
cM = keyFrames[i + 1].node->mapid;
}

WayPoint pos(keyFrames[i + 1].node->mapid, keyFrames[i + 1].node->x, keyFrames[i + 1].node->y, keyFrames[i + 1].node->z, teleport);
WayPoint pos(keyFrames[i + 1].node->mapid, keyFrames[i + 1].node->x, keyFrames[i + 1].node->y, keyFrames[i + 1].node->z, teleport,
keyFrames[i + 1].node->arrivalEventID, keyFrames[i + 1].node->departureEventID);

// sLog.outString("T: %d, x: %f, y: %f, z: %f, t:%d", t, pos.x, pos.y, pos.z, teleport);

Expand Down Expand Up @@ -490,9 +492,14 @@ void Transport::Update(time_t /*p_time*/)
m_timer = getMSTime() % m_period;
while (((m_timer - m_curr->first) % m_pathTime) > ((m_next->first - m_curr->first) % m_pathTime))
{

DoEventIfAny(*m_curr,true);

m_curr = GetNextWayPoint();
m_next = GetNextWayPoint();

DoEventIfAny(*m_curr,false);

// first check help in case client-server transport coordinates de-synchronization
if (m_curr->second.mapid != GetMapId() || m_curr->second.teleport)
{
Expand Down Expand Up @@ -554,3 +561,12 @@ void Transport::UpdateForMap(Map const* targetMap)
itr->getSource()->SendDirectMessage(&out_packet);
}
}

void Transport::DoEventIfAny(WayPointMap::value_type const& node, bool departure)
{
if (uint32 eventid = departure ? node.second.departureEventID : node.second.arrivalEventID)
{
DEBUG_LOG("Taxi %s event %u of node %u of %s (%s) path", departure ? "departure" : "arrival", eventid, node.first, GetName(), GetObjectGuid().GetString().c_str());
GetMap()->ScriptsStart(sEventScripts, eventid, this, this);
}
}
11 changes: 9 additions & 2 deletions src/game/Transports.h
Expand Up @@ -43,13 +43,19 @@ class Transport : public GameObject
struct WayPoint
{
WayPoint() : mapid(0), x(0), y(0), z(0), teleport(false) {}
WayPoint(uint32 _mapid, float _x, float _y, float _z, bool _teleport) :
mapid(_mapid), x(_x), y(_y), z(_z), teleport(_teleport) {}
WayPoint(uint32 _mapid, float _x, float _y, float _z, bool _teleport, uint32 _arrivalEventID = 0, uint32 _departureEventID = 0)
: mapid(_mapid), x(_x), y(_y), z(_z), teleport(_teleport),
arrivalEventID(_arrivalEventID), departureEventID(_departureEventID)
{
}

uint32 mapid;
float x;
float y;
float z;
bool teleport;
uint32 arrivalEventID;
uint32 departureEventID;
};

typedef std::map<uint32, WayPoint> WayPointMap;
Expand All @@ -69,6 +75,7 @@ class Transport : public GameObject
private:
void TeleportTransport(uint32 newMapid, float x, float y, float z);
void UpdateForMap(Map const* map);
void DoEventIfAny(WayPointMap::value_type const& node, bool departure);
WayPointMap::const_iterator GetNextWayPoint();
};
#endif
14 changes: 13 additions & 1 deletion src/game/WaypointMovementGenerator.cpp
Expand Up @@ -356,10 +356,14 @@ bool FlightPathMovementGenerator::Update(Player &player, const uint32 &diff)
i_destinationHolder.ResetUpdate(FLIGHT_TRAVEL_UPDATE);
if (i_destinationHolder.HasArrived())
{
DoEventIfAny(player,(*i_path)[i_currentNode],false);

uint32 curMap = (*i_path)[i_currentNode].mapid;
++i_currentNode;
if (MovementInProgress())
{
DoEventIfAny(player,(*i_path)[i_currentNode],true);

DEBUG_LOG("loading node %u for player %s", i_currentNode, player.GetName());
if ((*i_path)[i_currentNode].mapid == curMap)
{
Expand All @@ -368,7 +372,6 @@ bool FlightPathMovementGenerator::Update(Player &player, const uint32 &diff)
}
return true;
}
//else HasArrived()
}
else
return true;
Expand Down Expand Up @@ -398,6 +401,15 @@ void FlightPathMovementGenerator::SetCurrentNodeAfterTeleport()
}
}

void FlightPathMovementGenerator::DoEventIfAny(Player& player, TaxiPathNodeEntry const& node, bool departure)
{
if (uint32 eventid = departure ? node.departureEventID : node.arrivalEventID)
{
DEBUG_LOG("Taxi %s event %u of node %u of path %u for player %s", departure ? "departure" : "arrival", eventid, node.index, node.path, player.GetName());
player.GetMap()->ScriptsStart(sEventScripts, eventid, &player, &player);
}
}

//
// Unique1's ASTAR Pathfinding Code... For future use & reference...
//
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1 change: 1 addition & 0 deletions src/game/WaypointMovementGenerator.h
Expand Up @@ -130,6 +130,7 @@ public PathMovementBase<Player,TaxiPathNodeList const*>
bool HasArrived() const { return (i_currentNode >= i_path->size()); }
void SetCurrentNodeAfterTeleport();
void SkipCurrentNode() { ++i_currentNode; }
void DoEventIfAny(Player& player, TaxiPathNodeEntry const& node, bool departure);

// allow use for overwrite empty implementation
bool GetDestination(float& x, float& y, float& z) const { return PathMovementBase<Player,TaxiPathNodeList const*>::GetDestination(x,y,z); }
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2 changes: 1 addition & 1 deletion src/shared/revision_nr.h
@@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "9829"
#define REVISION_NR "9830"
#endif // __REVISION_NR_H__

2 comments on commit 57bc452

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Comment by @rsa on 2010-05-03 04:44:05


Very good... More-more quests await this...

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Comment by @silvermcd123 on 2010-05-03 11:34:47


forum still down?

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