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* Drop rather pointless bool to check if the number of assigned events is empty * Before the phase was resetted on death if and only if the npc has Events defined * DoMeleeAttackIfReady could have been called even though combat state could have changed while processing events
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#ifndef __REVISION_NR_H__ | ||
#define __REVISION_NR_H__ | ||
#define REVISION_NR "12515" | ||
#define REVISION_NR "12516" | ||
#endif // __REVISION_NR_H__ |