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[12329] EventAI: Add new TargetTypes
Add target types: * TARGET_T_ACTION_INVOKER_OWNER which returns the controlling unit of an action's invoker * TARGET_T_HOSTILE_RANDOM_PLAYER which returns a random player from the threatlist * TARGET_T_HOSTILE_RANDOM_NOT_TOP_PLAYER which returns a random player from the threatlist except topmost threat holder Also remove unused CreatureEventAI::CanCast function
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#ifndef __REVISION_NR_H__ | ||
#define __REVISION_NR_H__ | ||
#define REVISION_NR "12328" | ||
#define REVISION_NR "12329" | ||
#endif // __REVISION_NR_H__ |