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Change and unify 'BattleField' to 'Battlefield'
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Signed-off-by: Xfurry <xfurry.cmangos@outlook.com>
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xfurry committed Jan 8, 2018
1 parent f7af961 commit 9cfdfb1
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Showing 9 changed files with 18 additions and 18 deletions.
2 changes: 1 addition & 1 deletion src/game/BattleGround/BattleGroundHandler.cpp
Expand Up @@ -338,7 +338,7 @@ void WorldSession::HandleBattlefieldListOpcode(WorldPacket& recv_data)
SendPacket(data);
}

void WorldSession::HandleBattleFieldPortOpcode(WorldPacket& recv_data)
void WorldSession::HandleBattlefieldPortOpcode(WorldPacket& recv_data)
{
DEBUG_LOG("WORLD: Received opcode CMSG_BATTLEFIELD_PORT");

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4 changes: 2 additions & 2 deletions src/game/Battlefield/Battlefield.cpp
Expand Up @@ -29,7 +29,7 @@

Battlefield::Battlefield() : OutdoorPvP(), m_battleFieldId(0)
{
m_isBattleField = true;
m_isBattlefield = true;

// init generic timers for all battlefields
m_battleDuration = sWorld.getConfig(CONFIG_UINT32_BATTLEFIELD_BATTLE_DURATION) * MINUTE * IN_MILLISECONDS;
Expand Down Expand Up @@ -479,7 +479,7 @@ bool Battlefield::CanAddPlayerToRaid(Player* player)
DEBUG_LOG("Battlefield: No free raid for %s!", player->GetGuidStr().c_str());
if (IsTeamFull(teamIdx))
{
DEBUG_LOG("Battlefield: BattleField is full! Can't add player %s!", player->GetGuidStr().c_str());
DEBUG_LOG("Battlefield: Battlefield is full! Can't add player %s!", player->GetGuidStr().c_str());
return false;
}

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2 changes: 1 addition & 1 deletion src/game/Battlefield/Battlefield.h
Expand Up @@ -24,7 +24,7 @@
#include "Globals/SharedDefines.h"
#include "OutdoorPvP/OutdoorPvP.h"

class BattleField;
class Battlefield;
class Group;

enum BattlefieldStatus
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8 changes: 4 additions & 4 deletions src/game/Entities/Player.cpp
Expand Up @@ -4797,7 +4797,7 @@ Corpse* Player::CreateCorpse()
if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK))
flags |= CORPSE_FLAG_HIDE_CLOAK;
OutdoorPvP* outdoorPvP = sOutdoorPvPMgr.GetScript(GetCachedZoneId());
if ((InBattleGround() && !InArena()) || (outdoorPvP && outdoorPvP->IsBattleField() &&
if ((InBattleGround() && !InArena()) || (outdoorPvP && outdoorPvP->IsBattlefield() &&
((Battlefield*)outdoorPvP)->GetBattlefieldStatus() == BF_STATUS_IN_PROGRESS && ((Battlefield*)outdoorPvP)->HasPlayer(GetObjectGuid())))
flags |= CORPSE_FLAG_LOOTABLE; // to be able to remove insignia
corpse->SetUInt32Value(CORPSE_FIELD_FLAGS, flags);
Expand Down Expand Up @@ -8282,7 +8282,7 @@ bool Player::CheckAmmoCompatibility(const ItemPrototype* ammo_proto) const
void Player::RemovedInsignia(Player* looterPlr)
{
OutdoorPvP* outdoorPvP = sOutdoorPvPMgr.GetScript(GetCachedZoneId());
if (!GetBattleGroundId() && (!outdoorPvP || !outdoorPvP->IsBattleField() ||
if (!GetBattleGroundId() && (!outdoorPvP || !outdoorPvP->IsBattlefield() ||
((Battlefield*)outdoorPvP)->GetBattlefieldStatus() != BF_STATUS_IN_PROGRESS || !((Battlefield*)outdoorPvP)->HasPlayer(GetObjectGuid())))
return;

Expand Down Expand Up @@ -15701,7 +15701,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SqlQueryHolder* holder)

if (OutdoorPvP* outdoorPvP = sOutdoorPvPMgr.GetScript(fields[34].GetUInt32()))
{
if (outdoorPvP->IsBattleField())
if (outdoorPvP->IsBattlefield())
((Battlefield*)outdoorPvP)->HandlePlayerLoggedIn(this);
}

Expand Down Expand Up @@ -21899,7 +21899,7 @@ bool Player::CanStartFlyInArea(uint32 mapid, uint32 zone, uint32 area) const
// Disallow mounting in wintergrasp when battle is in progress
if (OutdoorPvP* outdoorPvP = sOutdoorPvPMgr.GetScript(zone))
{
if (outdoorPvP->IsBattleField())
if (outdoorPvP->IsBattlefield())
return ((Battlefield*)outdoorPvP)->GetBattlefieldStatus() != BF_STATUS_IN_PROGRESS;
}

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4 changes: 2 additions & 2 deletions src/game/Groups/Group.h
Expand Up @@ -24,7 +24,7 @@
#include "GroupReference.h"
#include "GroupRefManager.h"
#include "BattleGround/BattleGround.h"
#include "BattleField/Battlefield.h"
#include "Battlefield/Battlefield.h"
#include "Server/DBCEnums.h"
#include "Globals/SharedDefines.h"

Expand All @@ -33,7 +33,7 @@ struct ItemPrototype;
class WorldSession;
class Map;
class BattleGround;
class BattleField;
class Battlefield;
class DungeonPersistentState;
class Field;
class Unit;
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6 changes: 3 additions & 3 deletions src/game/OutdoorPvP/OutdoorPvP.h
Expand Up @@ -52,7 +52,7 @@ class OutdoorPvP
friend class OutdoorPvPMgr;

public:
OutdoorPvP() : m_isBattleField(false) {}
OutdoorPvP() : m_isBattlefield(false) {}
virtual ~OutdoorPvP() {}

// called when the zone is initialized
Expand Down Expand Up @@ -100,7 +100,7 @@ class OutdoorPvP
void SetBannerVisual(GameObject* go, uint32 artKit, uint32 animId);

// check if zone is battlefield
bool IsBattleField() const { return m_isBattleField; }
bool IsBattlefield() const { return m_isBattlefield; }

// Handle script condition fulfillment
virtual bool IsConditionFulfilled(Player const* /*source*/, uint32 /*conditionId*/, WorldObject const* /*conditionSource*/, uint32 /*conditionSourceType*/) { return false; }
Expand Down Expand Up @@ -129,7 +129,7 @@ class OutdoorPvP
// store the players inside the area
GuidZoneMap m_zonePlayers;

bool m_isBattleField;
bool m_isBattlefield;
};

#endif
6 changes: 3 additions & 3 deletions src/game/OutdoorPvP/OutdoorPvPMgr.cpp
Expand Up @@ -28,8 +28,8 @@
#include "OutdoorPvPSI.h"
#include "OutdoorPvPTF.h"
#include "OutdoorPvPZM.h"
#include "BattleField/BattleField.h"
#include "BattleField/BattleFieldWG.h"
#include "Battlefield/Battlefield.h"
#include "Battlefield/BattlefieldWG.h"

INSTANTIATE_SINGLETON_1(OutdoorPvPMgr);

Expand Down Expand Up @@ -187,7 +187,7 @@ Battlefield* OutdoorPvPMgr::GetBattlefieldById(uint32 id)
{
for (uint8 i = 0; i < MAX_OPVP_ID; ++i)
if (OutdoorPvP* script = m_scripts[i])
if (script->IsBattleField() && ((Battlefield*)script)->GetBattlefieldId() == id)
if (script->IsBattlefield() && ((Battlefield*)script)->GetBattlefieldId() == id)
return (Battlefield*)script;

return NULL;
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2 changes: 1 addition & 1 deletion src/game/Server/Opcodes.cpp
Expand Up @@ -751,7 +751,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x2D2*/ { "SMSG_PLAY_SOUND", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
/*0x2D3*/ { "CMSG_BATTLEFIELD_STATUS", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlefieldStatusOpcode },
/*0x2D4*/ { "SMSG_BATTLEFIELD_STATUS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
/*0x2D5*/ { "CMSG_BATTLEFIELD_PORT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattleFieldPortOpcode },
/*0x2D5*/ { "CMSG_BATTLEFIELD_PORT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlefieldPortOpcode },
/*0x2D6*/ { "MSG_INSPECT_HONOR_STATS", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleInspectHonorStatsOpcode },
/*0x2D7*/ { "CMSG_BATTLEMASTER_HELLO", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlemasterHelloOpcode },
/*0x2D8*/ { "CMSG_MOVE_START_SWIM_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
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2 changes: 1 addition & 1 deletion src/game/Server/WorldSession.h
Expand Up @@ -786,7 +786,7 @@ class WorldSession
void HandleBattleGroundPlayerPositionsOpcode(WorldPacket& recv_data);
void HandlePVPLogDataOpcode(WorldPacket& recv_data);
void HandleBattlefieldStatusOpcode(WorldPacket& recv_data);
void HandleBattleFieldPortOpcode(WorldPacket& recv_data);
void HandleBattlefieldPortOpcode(WorldPacket& recv_data);
void HandleBattlefieldListOpcode(WorldPacket& recv_data);
void HandleLeaveBattlefieldOpcode(WorldPacket& recv_data);
void HandleBattlemasterJoinArena(WorldPacket& recv_data);
Expand Down

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