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[12901] Scripted creatures which are on transport shouldn't move to h…
…ome position
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#ifndef __REVISION_NR_H__ | ||
#define __REVISION_NR_H__ | ||
#define REVISION_NR "12900" | ||
#define REVISION_NR "12901" | ||
#endif // __REVISION_NR_H__ |
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A minor glitch here: Boarded would also be True I think for an npc on a transporter - who could actually return home
(even if this is not yet supported)
However no need to change anything here right now i think. First things first.
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I am aware of this.
Anyway we need to change the behavior of the MoveTargetedHome() function to use the local coordinates for the npcs which are on transport.
But, as you said, let's do that first, then we can change this to something proper.
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fair enough :)