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[12832] Make sure player stop moving when confused aura is removed.
modified version of @kvipka work
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Cyberium
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Jan 28, 2015
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#ifndef __REVISION_NR_H__ | ||
#define __REVISION_NR_H__ | ||
#define REVISION_NR "12831" | ||
#define REVISION_NR "12832" | ||
#endif // __REVISION_NR_H__ |