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[12720] Consistently use spaces in tools cmake files
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stracamp authored and Cyberium committed Aug 19, 2014
1 parent 8c482ef commit d31f996
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Showing 3 changed files with 52 additions and 52 deletions.
12 changes: 6 additions & 6 deletions contrib/mmap/CMakeLists.txt
Expand Up @@ -134,12 +134,12 @@ add_library(g3dlite
)

add_library(vmap
../../src/game/vmap/BIH.cpp
../../src/game/vmap/VMapManager2.cpp
../../src/game/vmap/MapTree.cpp
../../src/game/vmap/TileAssembler.cpp
../../src/game/vmap/WorldModel.cpp
../../src/game/vmap/ModelInstance.cpp
../../src/game/vmap/BIH.cpp
../../src/game/vmap/VMapManager2.cpp
../../src/game/vmap/MapTree.cpp
../../src/game/vmap/TileAssembler.cpp
../../src/game/vmap/WorldModel.cpp
../../src/game/vmap/ModelInstance.cpp
)

target_link_libraries(vmap g3dlite zlib)
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90 changes: 45 additions & 45 deletions contrib/vmap_assembler/CMakeLists.txt
Expand Up @@ -29,55 +29,55 @@ include_directories(../../objdir/dep/ACE_wrappers)
include_directories(../../src/framework/)

add_library(g3dlite ../../dep/src/g3dlite/AABox.cpp
../../dep/src/g3dlite/Box.cpp
../../dep/src/g3dlite/Crypto.cpp
../../dep/src/g3dlite/format.cpp
../../dep/src/g3dlite/Matrix3.cpp
../../dep/src/g3dlite/Plane.cpp
../../dep/src/g3dlite/System.cpp
../../dep/src/g3dlite/Triangle.cpp
../../dep/src/g3dlite/Vector3.cpp
../../dep/src/g3dlite/Vector4.cpp
../../dep/src/g3dlite/debugAssert.cpp
../../dep/src/g3dlite/fileutils.cpp
../../dep/src/g3dlite/g3dmath.cpp
../../dep/src/g3dlite/g3dfnmatch.cpp
../../dep/src/g3dlite/prompt.cpp
../../dep/src/g3dlite/stringutils.cpp
../../dep/src/g3dlite/Any.cpp
../../dep/src/g3dlite/BinaryFormat.cpp
../../dep/src/g3dlite/BinaryInput.cpp
../../dep/src/g3dlite/BinaryOutput.cpp
../../dep/src/g3dlite/Capsule.cpp
../../dep/src/g3dlite/CollisionDetection.cpp
../../dep/src/g3dlite/CoordinateFrame.cpp
../../dep/src/g3dlite/Cylinder.cpp
../../dep/src/g3dlite/Line.cpp
../../dep/src/g3dlite/LineSegment.cpp
../../dep/src/g3dlite/Log.cpp
../../dep/src/g3dlite/Matrix4.cpp
../../dep/src/g3dlite/MemoryManager.cpp
../../dep/src/g3dlite/Quat.cpp
../../dep/src/g3dlite/Random.cpp
../../dep/src/g3dlite/Ray.cpp
../../dep/src/g3dlite/ReferenceCount.cpp
../../dep/src/g3dlite/Sphere.cpp
../../dep/src/g3dlite/TextInput.cpp
../../dep/src/g3dlite/TextOutput.cpp
../../dep/src/g3dlite/UprightFrame.cpp
../../dep/src/g3dlite/Vector2.cpp
../../dep/src/g3dlite/Box.cpp
../../dep/src/g3dlite/Crypto.cpp
../../dep/src/g3dlite/format.cpp
../../dep/src/g3dlite/Matrix3.cpp
../../dep/src/g3dlite/Plane.cpp
../../dep/src/g3dlite/System.cpp
../../dep/src/g3dlite/Triangle.cpp
../../dep/src/g3dlite/Vector3.cpp
../../dep/src/g3dlite/Vector4.cpp
../../dep/src/g3dlite/debugAssert.cpp
../../dep/src/g3dlite/fileutils.cpp
../../dep/src/g3dlite/g3dmath.cpp
../../dep/src/g3dlite/g3dfnmatch.cpp
../../dep/src/g3dlite/prompt.cpp
../../dep/src/g3dlite/stringutils.cpp
../../dep/src/g3dlite/Any.cpp
../../dep/src/g3dlite/BinaryFormat.cpp
../../dep/src/g3dlite/BinaryInput.cpp
../../dep/src/g3dlite/BinaryOutput.cpp
../../dep/src/g3dlite/Capsule.cpp
../../dep/src/g3dlite/CollisionDetection.cpp
../../dep/src/g3dlite/CoordinateFrame.cpp
../../dep/src/g3dlite/Cylinder.cpp
../../dep/src/g3dlite/Line.cpp
../../dep/src/g3dlite/LineSegment.cpp
../../dep/src/g3dlite/Log.cpp
../../dep/src/g3dlite/Matrix4.cpp
../../dep/src/g3dlite/MemoryManager.cpp
../../dep/src/g3dlite/Quat.cpp
../../dep/src/g3dlite/Random.cpp
../../dep/src/g3dlite/Ray.cpp
../../dep/src/g3dlite/ReferenceCount.cpp
../../dep/src/g3dlite/Sphere.cpp
../../dep/src/g3dlite/TextInput.cpp
../../dep/src/g3dlite/TextOutput.cpp
../../dep/src/g3dlite/UprightFrame.cpp
../../dep/src/g3dlite/Vector2.cpp
../../dep/src/g3dlite/FileSystem.cpp
../../dep/src/g3dlite/uint128.cpp
../../dep/src/g3dlite/PhysicsFrame.cpp
)
)
add_library(vmap
../../src/game/vmap/BIH.cpp
../../src/game/vmap/VMapManager2.cpp
../../src/game/vmap/MapTree.cpp
../../src/game/vmap/TileAssembler.cpp
../../src/game/vmap/WorldModel.cpp
../../src/game/vmap/ModelInstance.cpp
)
../../src/game/vmap/BIH.cpp
../../src/game/vmap/VMapManager2.cpp
../../src/game/vmap/MapTree.cpp
../../src/game/vmap/TileAssembler.cpp
../../src/game/vmap/WorldModel.cpp
../../src/game/vmap/ModelInstance.cpp
)
target_link_libraries(vmap g3dlite z)

add_executable(vmap_assembler vmap_assembler.cpp)
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2 changes: 1 addition & 1 deletion src/shared/revision_nr.h
@@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "12719"
#define REVISION_NR "12720"
#endif // __REVISION_NR_H__

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