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Revert some changes to VC90 file that should have stayed locally..
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Schmoozerd committed Aug 26, 2012
1 parent b65bed5 commit d88a91d
Showing 1 changed file with 41 additions and 41 deletions.
82 changes: 41 additions & 41 deletions win/VC90/game.vcproj
Original file line number Diff line number Diff line change
Expand Up @@ -102,7 +102,7 @@
/>
</Configuration>
<Configuration
Name="Release|Win32"
Name="Debug|x64"
OutputDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
IntermediateDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
ConfigurationType="4"
Expand All @@ -124,17 +124,19 @@
/>
<Tool
Name="VCMIDLTool"
TargetEnvironment="3"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/MP /Zm200"
InlineFunctionExpansion="1"
AdditionalOptions="/MP /bigobj /Zm200"
Optimization="0"
AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_SECURE_SCL=0"
StringPooling="true"
RuntimeLibrary="2"
PreprocessorDefinitions="WIN32;_DEBUG;MANGOS_DEBUG;_LIB;"
StringPooling="false"
MinimalRebuild="false"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
EnableFunctionLevelLinking="true"
EnableEnhancedInstructionSet="1"
RuntimeTypeInfo="true"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="pchdef.h"
Expand All @@ -155,14 +157,15 @@
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
AdditionalDependencies=".\shared__$(PlatformName)_$(ConfigurationName)\shared.lib .\g3dlite__$(PlatformName)_$(ConfigurationName)\g3dlite.lib"
OutputFile=".\game__$(PlatformName)_$(ConfigurationName)\game.lib"
SuppressStartupBanner="true"
/>
Expand All @@ -183,7 +186,7 @@
/>
</Configuration>
<Configuration
Name="Debug_NoPCH|Win32"
Name="Release|Win32"
OutputDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
IntermediateDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
ConfigurationType="4"
Expand All @@ -208,17 +211,17 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/MP"
Optimization="0"
AdditionalOptions="/MP /Zm200"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite"
PreprocessorDefinitions="WIN32;_DEBUG;MANGOS_DEBUG;_LIB;"
StringPooling="false"
MinimalRebuild="false"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_SECURE_SCL=0"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
EnableEnhancedInstructionSet="1"
RuntimeTypeInfo="true"
UsePrecompiledHeader="0"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="pchdef.h"
PrecompiledHeaderFile=".\game__$(PlatformName)_$(ConfigurationName)\game.pch"
AssemblerListingLocation=".\game__$(PlatformName)_$(ConfigurationName)\"
ObjectFile=".\game__$(PlatformName)_$(ConfigurationName)\"
Expand All @@ -229,13 +232,14 @@
DebugInformationFormat="3"
CallingConvention="0"
CompileAs="0"
ForcedIncludeFiles="pchdef.h"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Expand Down Expand Up @@ -263,7 +267,7 @@
/>
</Configuration>
<Configuration
Name="Debug|x64"
Name="Release|x64"
OutputDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
IntermediateDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
ConfigurationType="4"
Expand All @@ -290,14 +294,13 @@
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/MP /bigobj /Zm200"
Optimization="0"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite"
PreprocessorDefinitions="WIN32;_DEBUG;MANGOS_DEBUG;_LIB;"
StringPooling="false"
MinimalRebuild="false"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_SECURE_SCL=0"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
EnableEnhancedInstructionSet="0"
RuntimeTypeInfo="true"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="pchdef.h"
Expand All @@ -318,7 +321,7 @@
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Expand Down Expand Up @@ -347,7 +350,7 @@
/>
</Configuration>
<Configuration
Name="Release|x64"
Name="Debug_NoPCH|Win32"
OutputDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
IntermediateDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
ConfigurationType="4"
Expand All @@ -369,21 +372,20 @@
/>
<Tool
Name="VCMIDLTool"
TargetEnvironment="3"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/MP /bigobj /Zm200"
InlineFunctionExpansion="1"
AdditionalOptions="/MP"
Optimization="0"
AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_SECURE_SCL=0"
StringPooling="true"
RuntimeLibrary="2"
PreprocessorDefinitions="WIN32;_DEBUG;MANGOS_DEBUG;_LIB;"
StringPooling="false"
MinimalRebuild="false"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
EnableFunctionLevelLinking="true"
EnableEnhancedInstructionSet="0"
RuntimeTypeInfo="true"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="pchdef.h"
UsePrecompiledHeader="0"
PrecompiledHeaderFile=".\game__$(PlatformName)_$(ConfigurationName)\game.pch"
AssemblerListingLocation=".\game__$(PlatformName)_$(ConfigurationName)\"
ObjectFile=".\game__$(PlatformName)_$(ConfigurationName)\"
Expand All @@ -394,22 +396,20 @@
DebugInformationFormat="3"
CallingConvention="0"
CompileAs="0"
ForcedIncludeFiles="pchdef.h"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
AdditionalDependencies=".\shared__$(PlatformName)_$(ConfigurationName)\shared.lib .\g3dlite__$(PlatformName)_$(ConfigurationName)\g3dlite.lib"
OutputFile=".\game__$(PlatformName)_$(ConfigurationName)\game.lib"
SuppressStartupBanner="true"
/>
Expand Down Expand Up @@ -1900,7 +1900,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
Name="Debug|x64"
>
<Tool
Name="VCCLCompilerTool"
Expand All @@ -1909,7 +1909,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
Expand Down

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