Skip to content
Browse files

General Repairs

Preparation for v19 release
  • Loading branch information...
1 parent 3cc0e2f commit e24fc8fa57bcca544d1f68acc5fda5b84c56744b cmorganbg committed Sep 17, 2011
View
2 bg1npc.tp2
@@ -3791,7 +3791,7 @@ BEGIN @1007
WRITE_SHORT 0x24 ~25~ // Current HP (usually 18)
WRITE_SHORT 0x26 ~25~ // Maximum HP (usually 18)
WRITE_ASCII 0x268 ~X#IMPSPL~ #8 // Default Script
- WRITE_ASCII 0x248 ~X#IMPSPL~ #8 // override script no combat scripting assigned in bcs, so should not respond
+ WRITE_ASCII 0x248 ~none~ #8 // override script no combat scripting assigned in bcs, so should not respond
WRITE_ASCII 0x280 ~ichthraa~ #32 // death variable
COPY_EXISTING ~MEPSMO01.cre~ ~override/x#mepht1.cre~
View
4 bg1npc/phase2/baf/x#imint2.baf
@@ -209,7 +209,7 @@ PlaySound("imoen99")
StartDialogNoSet(Player1)
END
-/* Jenkal Dead */
+/* Laryssa Dead */
IF %BGT_VAR%
AreaCheck("%ArchaeologicalSite%")
Global("X#ImoenLaryssa2","GLOBAL",0)
@@ -225,7 +225,7 @@ RESPONSE #100
SetGlobal("X#ImoenLaryssa2","GLOBAL",1)
END
-/* Initiate Jenkal Dead */
+/* Initiate Laryssa Dead */
IF %BGT_VAR%
Global("X#ImoenLaryssa2","GLOBAL",1)
InParty(Myself)
View
17,565 bg1npc/phase3/pid/x#pcinit.d~
0 additions, 17,565 deletions not shown because the diff is too large. Please use a local Git client to view these changes.
View
2 bg1npc/tra/english/x#edint.tra
@@ -29,7 +29,7 @@
@28 = ~Brilliant. Brother Thurm's performance was just the thing I was longing for the entire day... <CHARNAME>, I urge you to execute this lot, before we have the chance to enjoy the sounds produced by the vocal cords of the undead.~
@29 = ~I would not waste money on this pathetic mausoleum. In this barbaric land, a flint is regarded as the latest invention. (Besides - the brazen boldness, impudent assurance and insolence of praising machinery in my presence! As if gadgets could even be compared with the elegance or efficiency of magic.)~
@30 = ~I am sure, sir, that you will find it to your liking.~
-@31 = ~Oh, my lord Odessieron... how have you been? The girls were asking after you.~
+@31 = ~Oh, my lord Odesseiron... how have you been? The girls were asking after you.~
@32 = ~I shall renew some acquaintances with delight. (Does he expect me to be surprised by the fact that my exceptional persona had been forever imprinted in their memory?)~
@33 = ~Thank you for your patronage.~
@34 = ~Why, thank you kindly, Madame. (Their noblewomen are even stupider than their tavern maids.)~
View
4 bg1npc/tra/english/x#eldoth.tra
@@ -202,7 +202,7 @@
@201 = ~No, but I wouldn't touch *your* game for just the promise of it, by-me-bye.~
@202 = ~Exactly. Promises are worth their weight in gold, are they not? Still, I do have a minor proposition for you, if you are interested.~
@203 = ~I'm hearin' ya, ain't I?~
-@204 = ~I have observed your manly and... um... straightfoward style of combat. It occurs to me that with very little embellishment, you could plausibly impersonate true berserker gang.~
+@204 = ~I have observed your manly and... um... straightforward style of combat. It occurs to me that with very little embellishment, you could plausibly impersonate a true berserker.~
@205 = ~Berserk?!? Not me! I'm not gonna take me eye off the main chance for the sake of slobberin' inta me beard!~
@206 = ~I said *impersonate*. And no excessive salivation would be required, merely incoherent shouting and waving your axe about after the combat is over. And you would certainly be free to pick your opportunity: goblins, petty street thugs or something equally unthreatening.~
@207 = ~Uh-huh. And what would happen *next*, I ask ye.~
@@ -289,7 +289,7 @@
@288 = ~Impossible, Eldoth. The value of gems changes greatly depending on the color, radiance, clarity... I have to see your imaginary necklace to appraise it.~
@289 = ~Well, look here... How much?~
@290 = ~Those are balas rubies, Eldoth, not true rubies - cheaper stones and more abundant- but they are really large and well-cut... though, of course, no comparison to gnomish work. Hmm... a pricey gift for a lady.~
-@291 = ~For a rich lady like her it�s but a bauble, not worthy of particular attention. I am glad it�s not set with glass at least. Glass is a pain to pass for gems, no matter how elaborate the worksmanship. If you only knew what sort of stories I had to invent to distract a merchant-~
+@291 = ~For a rich lady like her it�s but a bauble, not worthy of particular attention. I am glad it�s not set with glass at least. Glass is a pain to pass for gems, no matter how elaborate the workmanship. If you only knew what sort of stories I had to invent to distract a merchant-~
@292 = ~Oh... You mean, a lady gave you this?~
@293 = ~In a way, Master Quayle, in a way. Women hate solitude, and value consolation above trinkets. View it as a gift or payment for the job well done, my friend. So what�s your take on the price?~
@294 = ~Erm... hmmm... I tell you what - if you want to get a fair price for it - ask some dwarf to buy it from you, and multiply his first offer threefold... Aye, and do not sell for less. That is, if you know how to multiply. *sighs* I need to learn how to downscale appropriately. Otherwise I will never get the idea about the intellectual potential of someone with an average brain size.~
View
2 bg1npc/tra/english/x#imoen.tra
@@ -169,7 +169,7 @@
@168 = ~Yes, but it just goes to show you that humans and other races can do what they want, but nothing they do will last forever. Eventually everything will be forgotten and destroyed.~
@169 = ~Didn't you read about it at Candlekeep, or were you sleeping that day?~
@170 = ~I'm still wondering how they built it.~
-@171 = ~Someone obviously woke up on the wrong side of his blanket this morning.~
+@171 = ~Someone obviously woke up on the wrong side of <PRO_HISHER> blanket this morning.~
@172 = ~Yep. Hey I wonder if anything in Candlekeep would last this long?~
@173 = ~Nope. Most of the stuff wasn't built to last there.~
@174 = ~Doubtful. Even the old books they have are constantly being rewritten, in fear they might get destroyed soon.~

0 comments on commit e24fc8f

Please sign in to comment.
Something went wrong with that request. Please try again.