Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

v3.5.1-zqb show mesh asset thumbnail #10981

Merged
merged 1 commit into from
May 20, 2022

Conversation

arsen2010
Copy link
Contributor

Re: #

Changelog:
*

@github-actions
Copy link

github-actions bot commented May 6, 2022

Interface Check Report

This pull request does not change any public interfaces !

@pandamicro pandamicro requested a review from VisualSJ May 7, 2022 02:44
@arsen2010 arsen2010 changed the title v3.5.1 show mesh asset thumbnail v3.5.1-zqb show mesh asset thumbnail May 10, 2022
@pandamicro pandamicro changed the base branch from v3.5.1 to v3.5.1-zqb May 14, 2022 10:08
@SantyWang SantyWang merged commit 8fdd3e8 into cocos:v3.5.1-zqb May 20, 2022
pandamicro added a commit that referenced this pull request Jun 24, 2022
* support asset property preview (#11017)

(cherry picked from commit 85769cf8f81459b5ad98ccab4138420009572a32)

* show mesh asset thumbnail (#10981)

* V3.5.1 noise particle (#11003)

* add cpu & gpu noise for particle

* add some params & change particle noise shader

* change shader

* add cpu noise particle

* add noise preview

* run generation when preview

* revert shaders

* remove unused statements

* add particle noise module

* change noise preview interface

* add invisible to remap

* remove get deltaTime

* set noiseModule private

* fix eslint

* feat: add noise preview (#11260)

* [Optimize] asset editing undo (#10779)

* edit render-pipeline

* support renderpipeline undo

* optimize material editing undo

* reset last record data

* temporary not support animation-mask undo

* support animation-mask edit undo

* animation mask remove _jointMasks

* Animation clip embedded players (#11320)

* Animation clip subregions

* Log

* Test

* Eval

* Update

* Update

* No longer use animation state to implement clip motion

* Clear subregions

* Fix

* Mark subregion as editor extendable

* Animation clip subregion player path

* fix isnan(0.0) with webgl1.0 (#11262)

* fix isinf(0.0)==true with webgl1.0

* code style

* fix specular params with surface toon (#11265)

* code format and add sliders for parameters (#11266)

* Broadcasting of animation state\'s speed

* Fix

* Rename

* Update

* Fix

* Revert "No longer use animation state to implement clip motion"

This reverts commit 20755f9.

* Revert some exotic changes

* Update docs

Co-authored-by: jk20012001 <jkregister@163.com>
Co-authored-by: 徐兵 <49358166+xubing0906@users.noreply.github.com>

* fix skinning model split (#11378)

* fix skinning model split

* rename function _resizeMaxJointForDS

Co-authored-by: zhakesi <zhakesi@foxmail.com>

* [ci skip][AUTO]: Automated genbindings update: d823cbb  (#11378) (#11383)

Co-authored-by: cocos-robot <cocos-robot@cocos.com>

* use stop emitting instead (#11381)

* add stop emitting api

* use stop emitting instead

* Update cocos/particle/particle-system.ts

Co-authored-by: Leslie Leigh (李的序) <leslieleigh@outlook.com>

Co-authored-by: Leslie Leigh (李的序) <leslieleigh@outlook.com>

* fix: imageData fault tolerance (#11374)

* fix: imageData fault tolerance

* chore: when data is an empty array,stop the function

* material  undo updating effects list (#11409)

* modify noise module ui (#11433)

* use visible decorator to control the visibility of property (#11438)

* fix joints data with value nan (#11489)

* V3.5.2 CI Android NDK  set version to 21 (#11448) (#11492)

* Minor improvement

* Fix format

* Fix particle culler

* Improve particle culler

* Manually migrate joint data upload with texture in skinning model

* Update shaders for skinning model based on joint texture

* fis native skinning model with realtime-texture mode (#45)

Co-authored-by: zhakesi <zhakesi@foxmail.com>

* fix clangtidy (#46)

* Small tweaks

* modify code struct for skinning model (#47)

* modify code struct for skinning model

* update skinning chunk

Co-authored-by: 黄森斌 <arsen2010@126.com>
Co-authored-by: zxx43 <zxx43@hotmail.com>
Co-authored-by: 袁炜海 <35713518+dogodo-cc@users.noreply.github.com>
Co-authored-by: Leslie Leigh (李的序) <leslieleigh@outlook.com>
Co-authored-by: jk20012001 <jkregister@163.com>
Co-authored-by: 徐兵 <49358166+xubing0906@users.noreply.github.com>
Co-authored-by: zhakesi <liqiao@cocos.com>
Co-authored-by: zhakesi <zhakesi@foxmail.com>
Co-authored-by: Cocos Robot <48829427+cocos-robot@users.noreply.github.com>
Co-authored-by: cocos-robot <cocos-robot@cocos.com>
Co-authored-by: Santy-Wang <wh19930829@qq.com>
Co-authored-by: zhangxin <59186205+chichinohaha@users.noreply.github.com>
Co-authored-by: 江战 <40414978+PatriceJiang@users.noreply.github.com>
@arsen2010 arsen2010 deleted the v3.5.1-mesh-thumbnail-0506 branch August 11, 2022 02:46
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

3 participants