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add sliders to parameters #11266

Merged
merged 1 commit into from
May 28, 2022
Merged

add sliders to parameters #11266

merged 1 commit into from
May 28, 2022

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Interface Check Report

This pull request does not change any public interfaces !

@jk20012001 jk20012001 merged commit 8a9d0d9 into cocos:v3.5.1 May 28, 2022
@xubing0906 xubing0906 deleted the v3.5.1-dccui branch May 31, 2022 01:31
SantyWang pushed a commit that referenced this pull request Jun 6, 2022
* Animation clip subregions

* Log

* Test

* Eval

* Update

* Update

* No longer use animation state to implement clip motion

* Clear subregions

* Fix

* Mark subregion as editor extendable

* Animation clip subregion player path

* fix isnan(0.0) with webgl1.0 (#11262)

* fix isinf(0.0)==true with webgl1.0

* code style

* fix specular params with surface toon (#11265)

* code format and add sliders for parameters (#11266)

* Broadcasting of animation state\'s speed

* Fix

* Rename

* Update

* Fix

* Revert "No longer use animation state to implement clip motion"

This reverts commit 20755f9.

* Revert some exotic changes

* Update docs

Co-authored-by: jk20012001 <jkregister@163.com>
Co-authored-by: 徐兵 <49358166+xubing0906@users.noreply.github.com>
pandamicro added a commit that referenced this pull request Jun 24, 2022
* support asset property preview (#11017)

(cherry picked from commit 85769cf8f81459b5ad98ccab4138420009572a32)

* show mesh asset thumbnail (#10981)

* V3.5.1 noise particle (#11003)

* add cpu & gpu noise for particle

* add some params & change particle noise shader

* change shader

* add cpu noise particle

* add noise preview

* run generation when preview

* revert shaders

* remove unused statements

* add particle noise module

* change noise preview interface

* add invisible to remap

* remove get deltaTime

* set noiseModule private

* fix eslint

* feat: add noise preview (#11260)

* [Optimize] asset editing undo (#10779)

* edit render-pipeline

* support renderpipeline undo

* optimize material editing undo

* reset last record data

* temporary not support animation-mask undo

* support animation-mask edit undo

* animation mask remove _jointMasks

* Animation clip embedded players (#11320)

* Animation clip subregions

* Log

* Test

* Eval

* Update

* Update

* No longer use animation state to implement clip motion

* Clear subregions

* Fix

* Mark subregion as editor extendable

* Animation clip subregion player path

* fix isnan(0.0) with webgl1.0 (#11262)

* fix isinf(0.0)==true with webgl1.0

* code style

* fix specular params with surface toon (#11265)

* code format and add sliders for parameters (#11266)

* Broadcasting of animation state\'s speed

* Fix

* Rename

* Update

* Fix

* Revert "No longer use animation state to implement clip motion"

This reverts commit 20755f9.

* Revert some exotic changes

* Update docs

Co-authored-by: jk20012001 <jkregister@163.com>
Co-authored-by: 徐兵 <49358166+xubing0906@users.noreply.github.com>

* fix skinning model split (#11378)

* fix skinning model split

* rename function _resizeMaxJointForDS

Co-authored-by: zhakesi <zhakesi@foxmail.com>

* [ci skip][AUTO]: Automated genbindings update: d823cbb  (#11378) (#11383)

Co-authored-by: cocos-robot <cocos-robot@cocos.com>

* use stop emitting instead (#11381)

* add stop emitting api

* use stop emitting instead

* Update cocos/particle/particle-system.ts

Co-authored-by: Leslie Leigh (李的序) <leslieleigh@outlook.com>

Co-authored-by: Leslie Leigh (李的序) <leslieleigh@outlook.com>

* fix: imageData fault tolerance (#11374)

* fix: imageData fault tolerance

* chore: when data is an empty array,stop the function

* material  undo updating effects list (#11409)

* modify noise module ui (#11433)

* use visible decorator to control the visibility of property (#11438)

* fix joints data with value nan (#11489)

* V3.5.2 CI Android NDK  set version to 21 (#11448) (#11492)

* Minor improvement

* Fix format

* Fix particle culler

* Improve particle culler

* Manually migrate joint data upload with texture in skinning model

* Update shaders for skinning model based on joint texture

* fis native skinning model with realtime-texture mode (#45)

Co-authored-by: zhakesi <zhakesi@foxmail.com>

* fix clangtidy (#46)

* Small tweaks

* modify code struct for skinning model (#47)

* modify code struct for skinning model

* update skinning chunk

Co-authored-by: 黄森斌 <arsen2010@126.com>
Co-authored-by: zxx43 <zxx43@hotmail.com>
Co-authored-by: 袁炜海 <35713518+dogodo-cc@users.noreply.github.com>
Co-authored-by: Leslie Leigh (李的序) <leslieleigh@outlook.com>
Co-authored-by: jk20012001 <jkregister@163.com>
Co-authored-by: 徐兵 <49358166+xubing0906@users.noreply.github.com>
Co-authored-by: zhakesi <liqiao@cocos.com>
Co-authored-by: zhakesi <zhakesi@foxmail.com>
Co-authored-by: Cocos Robot <48829427+cocos-robot@users.noreply.github.com>
Co-authored-by: cocos-robot <cocos-robot@cocos.com>
Co-authored-by: Santy-Wang <wh19930829@qq.com>
Co-authored-by: zhangxin <59186205+chichinohaha@users.noreply.github.com>
Co-authored-by: 江战 <40414978+PatriceJiang@users.noreply.github.com>
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2 participants