middleware2d components rendering in native mode#12788
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Interface Check Report! WARNING this pull request has changed these public interfaces:
@@ -252,11 +252,8 @@
set vData(val: Float32Array);
protected _iData: Uint16Array;
get iData(): Uint16Array;
set iData(val: Uint16Array);
- protected _useLinkedData: boolean;
- get useLinkedData(): boolean;
- set useLinkedData(val: boolean);
protected _nativeObj: __private._cocos_2d_renderer_native_2d__NativeUIMeshBuffer;
get nativeObj(): __private._cocos_2d_renderer_native_2d__NativeUIMeshBuffer;
protected _sharedBuffer: Uint32Array;
get sharedBuffer(): Uint32Array;
@@ -31473,8 +31470,10 @@
* @default false
*/
get debugBones(): boolean;
set debugBones(value: boolean);
+ get enableBatch(): boolean;
+ set enableBatch(value: boolean);
/**
* @en
* The bone sockets this animation component maintains.<br>
* Sockets have to be registered here before attaching custom nodes to animated bones.
@@ -31498,8 +31497,9 @@
protected _defaultCacheModeValue: AnimationCacheMode;
protected _timeScale: number;
protected _playTimes: number;
protected _debugBones: boolean;
+ protected _enableBatch: boolean;
_debugDraw: Graphics | null;
/**
* @internal
*/
@@ -31596,8 +31596,9 @@
_emitCacheCompleteEvent(): void;
updateAnimation(dt: any): void;
onDestroy(): void;
_updateDebugDraw(): void;
+ protected _updateBatch(): void;
_buildArmature(): void;
querySockets(): string[];
/**
* @en Query socket path with slot or bone name.
@@ -44245,8 +44246,10 @@
* @zh 是否启用染色效果。
*/
get useTint(): boolean;
set useTint(value: boolean);
+ get enableBatch(): boolean;
+ set enableBatch(value: boolean);
/**
* @en
* The bone sockets this animation component maintains.<br>
* Sockets have to be registered here before attaching custom nodes to animated bones.
@@ -44354,8 +44357,9 @@
* 默认的动画名称。
* @property {String} defaultAnimation
*/
protected defaultAnimation: string;
+ protected _enableBatch: boolean;
protected _sockets: SpineSocket[];
protected _drawIdx: number;
protected _drawList: memop.RecyclePool<SkeletonDrawData>;
protected _debugMesh: boolean;
@@ -50626,12 +50630,10 @@
get vData(): Float32Array;
set vData(val: Float32Array);
get iData(): Uint16Array;
set iData(val: Uint16Array);
- get useLinkData(): boolean;
- set useLinkData(val: boolean);
syncSharedBufferToNative(data: _types_globals__TypedArray): any;
- initialize(device: gfx.Device, attrs: gfx.Attribute[], vFloatCount: number, iCount: number): any;
+ initialize(attrs: gfx.Attribute[]): any;
reset(): any;
destroy(): any;
setDirty(): any;
recycleIA(): any;
@@ -51318,9 +51320,9 @@
}
export enum _cocos_2d_renderer_render_draw_info__RenderDrawInfoType {
COMP = 0,
MODEL = 1,
- IA = 2,
+ MIDDLEWARE = 2,
SUB_NODE = 3
}
export class _cocos_2d_renderer_render_draw_info__RenderDrawInfo {
protected _accId: number;
|
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minggo
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minggo
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| } | ||
|
|
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| void MeshBuffer::cleanUIMeshBuffer() { | ||
| for(auto &buf : _uiMeshBufferArr) { |
minggo
reviewed
Sep 19, 2022
| return _ib; | ||
| } | ||
|
|
||
| cc::UIMeshBuffer *getUIMeshBuffer(); |
Contributor
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cc::UIMeshBuffer *getUIMeshBuffer() -> cc::UIMeshBuffer *getUIMeshBuffer() const
minggo
reviewed
Sep 19, 2022
|
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| cc::UIMeshBuffer *getUIMeshBuffer(); | ||
|
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| const ccstd::vector<cc::UIMeshBuffer *> &uiMeshBuffers(); |
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const ccstd::vector<cc::UIMeshBuffer *> &uiMeshBuffers() -> const ccstd::vector<cc::UIMeshBuffer *> &uiMeshBuffers() const
minggo
reviewed
Sep 19, 2022
| accID = 65535; | ||
| } | ||
| ccstd::vector<UIMeshBuffer *> uiMeshArray; | ||
| auto uiBufArray = buffer->uiMeshBuffers(); |
minggo
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Sep 19, 2022
minggo
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Sep 19, 2022
SantyWang
approved these changes
Sep 19, 2022
SantyWang
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Zhmz
approved these changes
Sep 19, 2022
minggo
reviewed
Sep 19, 2022
| } | ||
|
|
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| // only initialize needCreateLayout = true call it | ||
| void UIMeshBuffer::freeLayout() { |
Contributor
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Should be public? It seems is used internally.
Contributor
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And can free it in destructor?
minggo
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Sep 20, 2022
SantyWang
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Sep 20, 2022
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Oct 12, 2022
* when checking useSystemFont, the fontFamily should appear (#12684) Co-authored-by: zhangmingzhen <mingzhen.zhang@cocos.com> * remove rebundant useLocalData (#12640) (cherry picked from commit 7cca981) Co-authored-by: zhangmingzhen <mingzhen.zhang@cocos.com> * Modify version number (#12726) Co-authored-by: liuyi <liuyi@cocos.com> * fix builtin asset hot-reload (#12736) * improve: move xr init to infrastructure (#12765) * improve: move xr init to infrastructure * fix: move initxr, before gfx * fix: format warning * [Feature] build template add config file (#12701) * part of build template add config json for creating build templates and version checks for each platform * update default template version * add RenderQueue custom ability to classic pipeline (#12760) * Wgpu 3.6.2 WGPU_CI_ON (#12731) * fix okhttp onClosing not call close (#12783) * fix transparency, emissive and specularfactor with dcc effects (#12798) * reverse occlusion parameter in effects (#12795) * [native] Fix getting wrong value of globals.ambient.skyLightingColor (#12810) * refine: remove unneeded code (#12808) * feat: update meta files (#12807) * middleware2d components rendering in native mode (#12788) * middleware2d components rendering in native mode * support spine/dragonbones set enable batch * support spine rendering in batching mode * get batcher2d instance from root * process about with type conversion * fix some code style * use material hash to merge draw batch * deal with fill z * fix dragonbones fill z * remove some code no used any more * refactoring some code * modify some code * add free memory * fix clang-tidy * delete mesh-buffer-layout in destructor * byte alignment * [ci skip][AUTO]: Automated code generating update: 88c3a7f (#12788) (#12818) Co-authored-by: cocos-robot <cocos-robot@cocos.com> * simplify (#12782) * [code] move decode32 to unpack.chunk (#12823) * [Optimize] Cache current time for audio player in minigame. (#12814) * Cache current time for minigames * Save current time as private member * Make cache time changed in callback * update cache time to abort middle state for seek * LogRemote upgrade configuration protocol (#12833) * update config * Update LogRemote.cpp * update default_skybox and sun direction (#12811) * fix submeshes have different instancing options (#12786) * [ci skip][AUTO]: Automated code generating update: 3200403 (#12786) (#12871) Co-authored-by: cocos-robot <cocos-robot@cocos.com> * spine/dragonbones support batch mode in web platform (#12847) * spine/dragonbones support batch mode in web platform * set data hash 0 in commitMiddleware * optimizate merge draw batch for middleware * keep commitIA in batcher2d * modify deprecated about commitIA * feat: support webgpu on build-engine (#12627) * feat: support webgpu * build-engine-feat: support building external asset * update * Publish @cocos/build-engine@4.4.0-webgpu.0 * fix tiled merge draw call with sprite (#12877) * fix:CC_ASSERT(!_currentApp.expired()); (#12844) application has destroyed when WebSocketServer process callback in game thread * [Bug fix] remove the player of the audio source when its clip is set to null (#12865) * remove player when the audio source's clip is set to null * fix binary format spine load crash (#12894) * wgpu: remove reinit on same object (#12799) * add i18n for skybox (#12899) * 3.6.2 fix android orientation crash (#12885) * do not cache argument in global space * add doc * add a comment for readAttachment (#12902) * If it is preview, replace overrideUuid directly (#12905) * sort the attributes (#12904) Co-authored-by: zhangmingzhen <mingzhen.zhang@cocos.com> * add i18n for shadow (#12906) * update default-skybox and sun direction (#12917) * fix:WebSocket connection to 'ws://XXXX/' failed: A server must not mask any frames that it sends to the client. (#12882) * remove USE_BATCHING (#12892) * fix a native middleware blend problem (#12914) * migrated remove USE_BATCHING (#12895) * [feature] support output bullet.wasm on runtime based platform which the using of wasm api is more similar with weixin (#12881) * V3.6.2 fix particle crash (#12913) * fix native crash * revert to pointer * revert * do not use reference * if PREVIEW load cce scripts before loadProjectBundles (#12916) * If it is preview, replace overrideUuid directly * load cce scripts before loadProjectBundles * Update game.ts * Update game.ts * Update game.ts * Update game.ts * fix download url request not encode space (#12826) * Export texture info for wgpu WGPU_CI_ON (#12926) * export texture info for wgpu * missing js file * update external config Co-authored-by: Zeqiang Li <zeqiang-li@outlook.com.com> * fix: build-engine (#12929) * richtext addChild optimization (#12928) * 1. remove rebundant invoking 2. ttf canvas texture resizes to width and height as (1,1) * remove start() and move it to onLoad() Co-authored-by: zhangmingzhen <mingzhen.zhang@cocos.com> * fix animation asset on inspector preview bug (#12900) * optimize label component editing * fix animation asset on inspector preview bug * optimize i18n break words * update node-executable by env (#12930) * Fix: toDataURL is not supported for this content on iPhone 7p (#12830) * Fix: toDataURL is not supported for this content on iPhone 7p * Add srgb transform. (#12873) * add localCfg.cmake (#12932) * _loadCCEScripts will be browser-preview only (#12925) * _loadCCEScripts will be browser-preview only * add comment * a compatible way of data copy & default buffer size for uniform buffer (#12935) * a compatible way of data copy & default buffer size for uniform buffer * update external config * [fix] default scene ambient and dirlight color (#12955) * sync readme for wgpu (#12966) * [fix] specularIntensity is invalid with builtin-standard (#12971) * [native] type2writer:add FLOAT3 to Color case for compatiblity (#12962) * V3.6.2 format return null error fix (#12973) * add i18n for model (#12985) * fix potential mem leak (#12995) * [fix] camera clear flag is skybox but skybox is disabled #13589 (#12964) * [fix] shader compilation error with CC_DEVICE_SUPPORT_FLOAT_TEXTURE=0 (#13015) * fix import * sync tojs to swig about middleware and 2d module (#4) * sync tojs to swig about scene module (#5) * remove Model::getInstancedAttributeBlock Co-authored-by: Zhang mingzhen <32831993+Zhmz@users.noreply.github.com> Co-authored-by: zhangmingzhen <mingzhen.zhang@cocos.com> Co-authored-by: LIUYIa <102024185+LIUYIa@users.noreply.github.com> Co-authored-by: liuyi <liuyi@cocos.com> Co-authored-by: fqamic <fqamic@vip.qq.com> Co-authored-by: minggo <nudtzxm@gmail.com> Co-authored-by: changhua <39176194+changhua0118@users.noreply.github.com> Co-authored-by: hyde zhou <zlzhou.sh@outlook.com> Co-authored-by: Zeqiang Li <zeqiang-li@outlook.com> Co-authored-by: mmyduckx <308303735@qq.com> Co-authored-by: 徐兵 <49358166+xubing0906@users.noreply.github.com> Co-authored-by: James Chen <dumganhar@gmail.com> Co-authored-by: bofeng-song <bofeng.song@chukong-inc.com> Co-authored-by: 袁炜海 <35713518+dogodo-cc@users.noreply.github.com> Co-authored-by: zhakesi <liqiao@cocos.com> Co-authored-by: Cocos Robot <48829427+cocos-robot@users.noreply.github.com> Co-authored-by: cocos-robot <cocos-robot@cocos.com> Co-authored-by: 江战 <40414978+PatriceJiang@users.noreply.github.com> Co-authored-by: jk20012001 <jkregister@163.com> Co-authored-by: timlyeee <43355299+timlyeee@users.noreply.github.com> Co-authored-by: PP <chinese1236@qq.com> Co-authored-by: oahc09 <oahc09@gmail.com> Co-authored-by: zhangxin <59186205+chichinohaha@users.noreply.github.com> Co-authored-by: troublemaker52025 <troublemaker52025@outlook.com> Co-authored-by: CC9701 <73738313+CC9701@users.noreply.github.com> Co-authored-by: zxx43 <zxx43@hotmail.com> Co-authored-by: Zeqiang Li <zeqiang-li@outlook.com.com> Co-authored-by: 黄森斌 <arsen2010@126.com> Co-authored-by: ycg <1670543365@qq.com> Co-authored-by: AFeiYA <386665678@qq.com> Co-authored-by: zhakesi <zhakesi@foxmail.com>
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