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[Cocos2d-JS] v3.3 Release doc
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pandamicro committed Feb 6, 2015
1 parent 0970d1e commit 2fc54d1
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18 changes: 17 additions & 1 deletion CHANGELOG.txt
@@ -1,6 +1,22 @@
ChangeLog:

Cocos2d-JS v3.3 RC0 @ Reb.1, 2015
Cocos2d-JS v3.3 @ Feb.9, 2015

* Upgraded spine runtime to support the latest version and updated its test case.
* Added an option "noCache" for debugging on browsers.
* Set the default value of `cc.ParticleSystem`'s draw mode to texture mode.
* Added message to `ccs.load` when loading armature json file.
* Improved particle system test case.

* Bug fixes:
1. Fixed a bug of `cc.Sprite` that its `setSpriteFrame` doesn't work when sprite frame's `rotated` property is true.
2. Fixed a bug of `cc.ClippingNode` when its stencil is `cc.Node` object in canvas mode.
3. Fixed a ccui bug that the position of widgets is incorrect after loaded v2.x json file with `ccs.load`.
4. Fixed a bug of `cc.PhysicsSprite` that `setIgnoreBodyRotation` function doesn't work.
5. Fixed a bug of `ccui.Button` that setting pressed texture doesn't work when scale9 enabled.
6. Fixed a bug of `ccui.ScrollView` that its `dir` property is null when passing `DIR_NONE` as `direction` in `_endRecordSlidAction` function.

Cocos2d-JS v3.3 RC0 @ Feb.1, 2015

* Added web exclusive functions: `_getFontStyle`, `_setFontStyle`, `_getFontWeight` and `_setFontWeight` APIs to `cc.LabelTTF`.
* Observed orientation change event on mobile for resolution policy adaptation.
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2 changes: 1 addition & 1 deletion cocos2d/core/platform/CCConfig.js
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* @type {String}
* @name cc.ENGINE_VERSION
*/
window["CocosEngine"] = cc.ENGINE_VERSION = "Cocos2d-JS v3.3 RC0";
window["CocosEngine"] = cc.ENGINE_VERSION = "Cocos2d-JS v3.3";

/**
* <p>
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