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CCTextureCache+CCBigImageExtensions.m
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CCTextureCache+CCBigImageExtensions.m
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/*
* CCBigImage
*
* Cocos2D-iPhone-Extensions v0.2.1
* https://github.com/cocos2d/cocos2d-iphone-extensions
*
* Copyright (c) 2010-2012 Stepan Generalov
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#import "CCTextureCache+CCBigImageExtensions.h"
#if COCOS2D_VERSION < 0x00020000
@interface CCAsyncObject : NSObject
{
SEL selector_;
id target_;
id data_;
}
@property (readwrite,assign) SEL selector;
@property (readwrite,retain) id target;
@property (readwrite,retain) id data;
@end
@interface CCTextureCache (CCAsyncObject)
-(void) addImageWithAsyncObject:(CCAsyncObject*)async;
@end
#endif
@implementation CCTextureCache (iTraceurDynamicTiles)
-(void) addImageFromAnotherThreadWithName: (NSString*) filename target:(id)target selector:(SEL)selector
{
NSAssert(filename != nil, @"TextureCache: fileimage MUST not be nill");
// load here async
#if COCOS2D_VERSION >= 0x00020000
[self addImageAsync:filename target:target selector:selector];
#else
CCAsyncObject *asyncObject = [[ CCAsyncObject alloc] init];
asyncObject.selector = selector;
asyncObject.target = target;
asyncObject.data = filename;
[self addImageWithAsyncObject: asyncObject];
[asyncObject release];
#endif
}
@end
@implementation CCTexture2D (Extension)
- (void) setMipMapTexParameters
{
//use mip map only on Mac - with enough VRAM
#ifdef __MAC_OS_X_VERSION_MIN_REQUIRED
[self generateMipmap];
ccTexParams texParams = { GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE };
[self setTexParameters:&texParams];
#endif
}
@end