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CCDrawingPrimitives.h
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CCDrawingPrimitives.h
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/*
* cocos2d for iPhone: http://www.cocos2d-iphone.org
*
* Copyright (c) 2008-2010 Ricardo Quesada
* Copyright (c) 2011 Zynga Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
/*
*
* IMPORTANT IMPORTANT IMPORTANT IMPORTANT
*
*
* LEGACY FUNCTIONS
*
* USE CCDrawNode instead
*
*/
#ifndef __CC_DRAWING_PRIMITIVES_H
#define __CC_DRAWING_PRIMITIVES_H
#import <Foundation/Foundation.h>
#import "ccTypes.h"
#import "ccMacros.h"
#ifdef __CC_PLATFORM_IOS
#import <CoreGraphics/CGGeometry.h> // for CGPoint
#endif
#ifdef __cplusplus
extern "C" {
#endif
@class CCPointArray;
/**
@file
Drawing OpenGL ES primitives.
- ccDrawPoint
- ccDrawLine
- ccDrawPoly
- ccDrawCircle
- ccDrawQuadBezier
- ccDrawCubicBezier
You can change the color, width and other property by calling the
glColor4ub(), glLineWidth(), glPointSize().
@warning These functions draws the Line, Point, Polygon, immediately. They aren't batched. If you are going to make a game that depends on these primitives, I suggest creating a batch.
*/
/** draws a point given x and y coordinate measured in points. */
void ccDrawPoint( CGPoint point );
/** draws an array of points.
@since v0.7.2
*/
void ccDrawPoints( const CGPoint *points, NSUInteger numberOfPoints );
/** draws a line given the origin and destination point measured in points. */
void ccDrawLine( CGPoint origin, CGPoint destination );
/** draws a rectangle given the origin and destination point measured in points. */
void ccDrawRect( CGPoint origin, CGPoint destination );
/** draws a solid rectangle given the origin and destination point measured in points.
@since 1.1
*/
void ccDrawSolidRect( CGPoint origin, CGPoint destination, ccColor4F color );
/** draws a polygon given a pointer to CGPoint coordinates and the number of vertices measured in points.
The polygon can be closed or open
*/
void ccDrawPoly( const CGPoint *vertices, NSUInteger numOfVertices, BOOL closePolygon );
/** draws a solid polygon given a pointer to CGPoint coordinates, the number of vertices measured in points, and a color.
*/
void ccDrawSolidPoly( const CGPoint *poli, NSUInteger numberOfPoints, ccColor4F color );
/** draws a circle given the center, radius and number of segments measured in points */
void ccDrawCircle( CGPoint center, float radius, float angle, NSUInteger segments, BOOL drawLineToCenter);
/** draws a quad bezier path measured in points.
@warning This function could be pretty slow. Use it only for debugging purposes.
@since v0.8
*/
void ccDrawQuadBezier(CGPoint origin, CGPoint control, CGPoint destination, NSUInteger segments);
/** draws a cubic bezier path measured in points.
@warning This function could be pretty slow. Use it only for debugging purposes.
@since v0.8
*/
void ccDrawCubicBezier(CGPoint origin, CGPoint control1, CGPoint control2, CGPoint destination, NSUInteger segments);
/** draws a Catmull Rom path.
@warning This function could be pretty slow. Use it only for debugging purposes.
@since v2.0
*/
void ccDrawCatmullRom( CCPointArray *arrayOfControlPoints, NSUInteger segments );
/** draws a Cardinal Spline path.
@warning This function could be pretty slow. Use it only for debugging purposes.
@since v2.0
*/
void ccDrawCardinalSpline( CCPointArray *config, CGFloat tension, NSUInteger segments );
/** set the drawing color with 4 unsigned bytes
@since v2.0
*/
void ccDrawColor4B( GLubyte r, GLubyte g, GLubyte b, GLubyte a );
/** set the drawing color with 4 floats
@since v2.0
*/
void ccDrawColor4F( GLfloat r, GLfloat g, GLfloat b, GLfloat a );
/** set the point size in points. Default 1.
@since v2.0
*/
void ccPointSize( GLfloat pointSize );
#ifdef __cplusplus
}
#endif
#endif // __CC_DRAWING_PRIMITIVES_H