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Program.cs
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Program.cs
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using System;
#if ANDROID
using Android.App;
using Android.Content;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using Android.OS;
#endif
using Microsoft.Xna.Framework;
namespace HelloCocos2d
{
#if WINDOWS || XBOX
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
static void Main(string[] args)
{
using (Game1 game = new Game1())
{
game.Run();
}
}
}
#endif
#if ANDROID
[Activity(Label = "Hello Cocos2d",
MainLauncher = true,
Icon = "@drawable/ic_launcher",
Theme = "@style/Theme.NoTitleBar",
ScreenOrientation = Android.Content.PM.ScreenOrientation.Landscape,
LaunchMode = Android.Content.PM.LaunchMode.SingleInstance,
ConfigurationChanges = Android.Content.PM.ConfigChanges.KeyboardHidden)]
public class TestsActivity : AndroidGameActivity
{
protected override void OnCreate(Bundle bundle)
{
base.OnCreate(bundle);
// Create our OpenGL view, and display it
Game1.Activity = this;
var g = new Game1();
SetContentView(g.Window);
g.Run();
}
}
#endif
}