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cocos2d.Content.Pipeline.Importers.Android.csproj
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cocos2d.Content.Pipeline.Importers.Android.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
<PropertyGroup>
<ProjectGuid>{FBE4633D-00D1-4391-8184-63B91DA28D4B}</ProjectGuid>
<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>cocos2d.Content.Pipeline.Importers</RootNamespace>
<AssemblyName>cocos2d.Content.Pipeline.Importers</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<ItemGroup>
<Reference Include="MonoGame.Framework.Android">
<HintPath>..\Android\MonoGame3D\MonoGame.Framework.Android.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="Mono.Android" />
<Reference Include="OpenTK" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Core" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Novell\Novell.MonoDroid.CSharp.targets" />
<ItemGroup>
<Compile Include="Decompress.cs" />
<Compile Include="Text\TextImporter.cs" />
<Compile Include="Text\TextProcessor.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="TMX\TMXImporter.cs" />
<Compile Include="TMX\TMXProcessor.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\cocos2d.Framework\cocos2d.Framework.Android.csproj">
<Project>{CC156337-B4A7-479F-9262-9A708B5E1164}</Project>
<Name>cocos2d.Framework</Name>
</ProjectReference>
</ItemGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>