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This issue was reported by developers from Chinese forum.
He found that when creating Scale9Sprite from spritesheet and the resulting Scale9Sprite will draw extra 1 pixel from other spriteframe.
@newnon
I agree with you. The offset and originalSize read from plist files will be divided by ContentScaleFactor which will cause some precision lose.
I still can't make sure the fix is correct but at least it resolve the developer's issue and all the tests are good now.
I will keep a an eye with it.
Thanks for reply.
edwinkcw
pushed a commit
to oursky/cocos2d-x
that referenced
this issue
Oct 9, 2015
This issue was reported by developers from Chinese forum.
He found that when creating Scale9Sprite from spritesheet and the resulting Scale9Sprite will draw extra 1 pixel from other spriteframe.
He also proposed a solution:
should be changed to
Chinese forum:
http://www.cocoachina.com/bbs/read.php?tid=320932&page=1&toread=1#1376926
and
his blog:
http://www.cnblogs.com/songcf/p/4755193.html
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