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load multipart mesh in sprite3d #17585

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kamranrad1993 opened this issue Mar 25, 2017 · 0 comments
Closed

load multipart mesh in sprite3d #17585

kamranrad1993 opened this issue Mar 25, 2017 · 0 comments

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@kamranrad1993
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  • cocos2d-x version: 3.14
  • devices test on: pc(linux)
  • developing environments
    • QTCreator

i create multi part mesh in blender and load it in a sprite3d.
when run the game nothing show in the scene ( just happened when using c3b or c3t files ) and sprite->getBoundingBox().size return (-199998,-199998) but when the mesh have one part sprite->getBoundingBox().size return true value.

(multi part mesh : for example 3 box that havent parent in the scene)
sorry for my english.

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