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i create multi part mesh in blender and load it in a sprite3d.
when run the game nothing show in the scene ( just happened when using c3b or c3t files ) and sprite->getBoundingBox().size return (-199998,-199998) but when the mesh have one part sprite->getBoundingBox().size return true value.
(multi part mesh : for example 3 box that havent parent in the scene)
sorry for my english.
The text was updated successfully, but these errors were encountered:
i create multi part mesh in blender and load it in a sprite3d.
when run the game nothing show in the scene ( just happened when using c3b or c3t files ) and sprite->getBoundingBox().size return (-199998,-199998) but when the mesh have one part sprite->getBoundingBox().size return true value.
(multi part mesh : for example 3 box that havent parent in the scene)
sorry for my english.
The text was updated successfully, but these errors were encountered: