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iOS5 and scale factor ? #552

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cyrildiagne opened this issue Oct 17, 2011 · 3 comments
Closed

iOS5 and scale factor ? #552

cyrildiagne opened this issue Oct 17, 2011 · 3 comments

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@cyrildiagne
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Hi, I just upgraded my iphone 4 to iOS5 and the graphics are now all messed up in my cocos2d-x 1.0.1 game.
It does use the retina graphics but the positions are all messed up.

Everything runs fine on the 4.3 simulator, but I have same problem in the 5.0 simulator.

I tried to google and look in the CCDirector a hint on that bug but I couldn't find anything..

Is that a known issue ?

@walzer
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walzer commented Oct 18, 2011

I'm downloading xcode4.2 with ios5 sdk currently, several hours are required to complete. Hope I can reproduce this bug today.

@cyrildiagne
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Thanks Walzer!
And many thanks for all the awesome work on cocos2d-x!

@cyrildiagne
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Hmm don't know if it comes from the update I did on github or the fact that I unchecked the supported device orientation in xcode project's setting. But it seems to work fine now !

bonat pushed a commit to bonat/cocos2d-x that referenced this issue Sep 17, 2014
bonat pushed a commit to bonat/cocos2d-x that referenced this issue Sep 17, 2014
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