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iOS5 and scale factor ? #552
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I'm downloading xcode4.2 with ios5 sdk currently, several hours are required to complete. Hope I can reproduce this bug today. |
Thanks Walzer! |
Hmm don't know if it comes from the update I did on github or the fact that I unchecked the supported device orientation in xcode project's setting. But it seems to work fine now ! |
bonat
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…veTextureForKey() as relative path.
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Hi, I just upgraded my iphone 4 to iOS5 and the graphics are now all messed up in my cocos2d-x 1.0.1 game.
It does use the retina graphics but the positions are all messed up.
Everything runs fine on the 4.3 simulator, but I have same problem in the 5.0 simulator.
I tried to google and look in the CCDirector a hint on that bug but I couldn't find anything..
Is that a known issue ?
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