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This issue is migrated from here. It was created at 2014/09/01 02:25:32 +0000
How to reproduce this issue:
cocos new -l cpp
auto renderTexture = RenderTexture::create(visibleSize.width, visibleSize.height); renderTexture->setPosition(Vec2(visibleSize.width/2, visibleSize.height/2)); this->addChild(renderTexture, 10); auto bgSprite = Sprite::create("HelloWorld.png"); bgSprite->setAnchorPoint(Vec2(0.5,0.5)); bgSprite->setPosition(center); renderTexture->begin(); bgSprite->visit(); renderTexture->end();
We can discuss it in detail there Thanks.
Director::DrawScene()
renderer->render()
This is not a final solution, we will continue working on this to find a better solution. This is is going to be postponed
The text was updated successfully, but these errors were encountered:
I tested it with latest codes, and could not reproduce it, so close it.
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This issue is migrated from here. It was created at 2014/09/01 02:25:32 +0000
Description
How to reproduce this issue:
cocos new -l cpp
to create a new project我也遇到这个问题了,如果解决了,希望能通知我,我用的是3.1.1,wushi333333@163.com.谢谢
There is an thread opened in the forum, which is used for talking about the bug.
Link:
http://discuss.cocos2d-x.org/t/bugs-for-unknown-commands-in-renderer/16865
We can discuss it in detail there
Thanks.
As discussed in the forum, the bug could be solved like this:
Director::DrawScene()
Director::DrawScene()
, user should calledrenderer->render()
manually.This is not a final solution, we will continue working on this to find a better solution.
This is is going to be postponed
The text was updated successfully, but these errors were encountered: