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Fix variable name typo #17195

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merged 1 commit into from Jan 16, 2017
Merged

Fix variable name typo #17195

merged 1 commit into from Jan 16, 2017

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mogemimi
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There is a small typo in a variable name inside Sprite3D::AsyncLoadParam.

@minggo
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minggo commented Jan 16, 2017

thanks

@minggo minggo merged commit 888b985 into cocos2d:v3 Jan 16, 2017
@mogemimi mogemimi deleted the fix-variable-name branch January 16, 2017 03:30
stevetranby added a commit to stevetranby/cocos2d-x that referenced this pull request Jan 25, 2017
…futurePRs

* commit '0de81de721713aa8ce10d110962f28686f05449d':
  fix cocos2d#14936 (cocos2d#17190)
  remove scheduler in time (cocos2d#17198)
  Fix variable name typo (cocos2d#17195)
  [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (cocos2d#17185)
  Correct spelling of "intersect" (cocos2d#17194)
  improves fix for issue cocos2d#17119 (v3) (cocos2d#17188)
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2 participants