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Fix mac project on MacBook Pro with Retina display #2359
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Nice! |
What's the problem? I can run HelloCpp correctly on mac book pro retina. |
Enable OpenGL for High-Resolution Drawing |
Because HelloCpp proj.mac
mac is iphone?ipad???? why setDesignResolutionSize???
is ok,retina image*2 |
Sorry, I don't understand what you meant. |
dumganhar
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Jul 3, 2013
…rolSwitch. setShaderProgram should not be in Sprite::setTexture since setTexture is not related to shader.
dumganhar
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Jul 3, 2013
…n Sprite. TODO: PostionTextureColor shader should support empty texture.
angeltown
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Apr 28, 2014
…rolSwitch. setShaderProgram should not be in Sprite::setTexture since setTexture is not related to shader.
angeltown
pushed a commit
to angeltown/cocos2d-x
that referenced
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Apr 28, 2014
…n Sprite. TODO: PostionTextureColor shader should support empty texture.
angeltown
pushed a commit
to angeltown/cocos2d-x
that referenced
this pull request
Apr 29, 2014
…rolSwitch. setShaderProgram should not be in Sprite::setTexture since setTexture is not related to shader.
angeltown
pushed a commit
to angeltown/cocos2d-x
that referenced
this pull request
Apr 29, 2014
…n Sprite. TODO: PostionTextureColor shader should support empty texture.
angeltown
pushed a commit
to angeltown/cocos2d-x
that referenced
this pull request
Apr 30, 2014
…rolSwitch. setShaderProgram should not be in Sprite::setTexture since setTexture is not related to shader.
angeltown
pushed a commit
to angeltown/cocos2d-x
that referenced
this pull request
Apr 30, 2014
…n Sprite. TODO: PostionTextureColor shader should support empty texture.
angeltown
pushed a commit
to angeltown/cocos2d-x
that referenced
this pull request
Apr 30, 2014
…rolSwitch. setShaderProgram should not be in Sprite::setTexture since setTexture is not related to shader.
angeltown
pushed a commit
to angeltown/cocos2d-x
that referenced
this pull request
Apr 30, 2014
…n Sprite. TODO: PostionTextureColor shader should support empty texture.
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Fix mac project on MacBook Pro with Retina display