Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[ci skip]Added QtCreator project for Linux and Windows (MinGW) #6473

Closed
wants to merge 10,000 commits into from

Conversation

cocosQA
Copy link

@cocosQA cocosQA commented Apr 28, 2014

Tested on

  1. Ubuntu 13.10, 64-bit, clang compiler
  2. Ubuntu 13.10, 64-bit, GCC compiler
  3. Windows XP, 32-bit, MinGW compiler
  4. Windows 7, 64-bit, MinGW 32-bit compiler

There're no Qt5 port yet, but I'm going to add it later. Current progress is in [1], TODOs are in that commit message. Probably I should make refactoring on SimpleAudioEngine before publishing Qt5 port, because in Qt5 audio can be decoded only asynchroniously so it's better to move whole SimpleAudioEngine into separate thread for all platforms.

P.S. In game published to GooglePlay we have rare fatal Java exceptions due to non thread-safe SimpleAudioEngine in cocos2dx 2.1.4, so probably refactoring SimpleAudioEngine will be useful for Android too.

[1] sergey-shambir@be7beb8

ricardoquesada and others added 30 commits November 14, 2013 15:37
Sprite::setTexture(std::string&)  works as expected.
It sets the texture rect of the sprite
Improves the code in ShaderTest2
Adds protected constructors for:

* ClippingNode
* ParallaxNode
* RenderTexture
* TMXTiledMap
# By CaiWenzhi (4) and others
# Via minggo (7) and others
* develop:
  fix asynchronize loading bug
  [AUTO] : updating submodule reference to latest autogenerated bindings
  fixed cocos2d#3185 support for html5.
  fixed bug of widget
  fixed bugs of widget
  fixed cocos2d#3185  ComponentTest and SceneTest NULL to nullptr.
  Add deprecated functions of class TextureCache
  fix warning
  set z order after reorder
  fixed cocos2d#3185 replace NULL to nullptr.
  add "override"
  fixed cocos2d#3185
  Modify code criterion

Conflicts:
	cocos/editor-support/cocostudio/CCSGUIReader.cpp
	cocos/editor-support/cocostudio/CCSSceneReader.cpp
[ci skip]Modify template of lua ios_mac config and some bugs
…lativelayout

[ci skip]Modify relative layout
[ci skip]issue cocos2d#2854:Disable CDT Builder on Eclipse
…ompare_bug

[ci skip]fix CCBReader magic bytes compare bug.
[ci skip]fix Incomplete helloLua project configuration.
Uses procted constructor
`Menu` and `MenuItem` have protected constructors
ricardoquesada and others added 29 commits November 26, 2013 14:36
Reports wether the build is DEBUG or RELEASE in Configuration
Reports wether the build is DEBUG or RELEASE
override addChild in Sprite to fix error in binding generator
…ule_1385518720

[AUTO] : updating submodule reference to latest autogenerated bindings
…-bin

closed cocos2d#3279: XMLHttpRequest receives wrong binary array.
[ci skip]use unstripped libcurl lib for armeabi-v7 architecture to fix link warnings
…long

closed cocos2d#3288: Bindings-generator needs to support 'unsigned long'
closed cocos2d#3289: [JSB] 'Test Frame Event' of CocoStudioArmatureTest Crashes...
…ule_1385533506

[AUTO] : updating submodule reference to latest autogenerated bindings
finished).

Also:
1. Fixed install_glfw.sh script to avoid conflict with glfw2 installed
with package manager.
2. Added MinGW compiler support.
Fixed coding style issues for previous MinGW tweaks.
Now MinGW can support audio
This pull request was closed.
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet