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[ci skip]Added QtCreator project for Linux and Windows (MinGW) #6473
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Sprite::setTexture(std::string&) works as expected. It sets the texture rect of the sprite
Improves the code in ShaderTest2
Adds protected constructors for: * ClippingNode * ParallaxNode * RenderTexture * TMXTiledMap
# By CaiWenzhi (4) and others # Via minggo (7) and others * develop: fix asynchronize loading bug [AUTO] : updating submodule reference to latest autogenerated bindings fixed cocos2d#3185 support for html5. fixed bug of widget fixed bugs of widget fixed cocos2d#3185 ComponentTest and SceneTest NULL to nullptr. Add deprecated functions of class TextureCache fix warning set z order after reorder fixed cocos2d#3185 replace NULL to nullptr. add "override" fixed cocos2d#3185 Modify code criterion Conflicts: cocos/editor-support/cocostudio/CCSGUIReader.cpp cocos/editor-support/cocostudio/CCSSceneReader.cpp
[ci skip]Free instead of delete
…yout [ci skip]Modify layout
[ci skip]Modify template of lua ios_mac config and some bugs
…lativelayout [ci skip]Modify relative layout
[ci skip]issue cocos2d#2854:Disable CDT Builder on Eclipse
…ompare_bug [ci skip]fix CCBReader magic bytes compare bug.
[ci skip]fix Incomplete helloLua project configuration.
…ss2771_physical
…into iss2771_physical
Uses procted constructor
`Menu` and `MenuItem` have protected constructors
Reports wether the build is DEBUG or RELEASE in Configuration
Reports wether the build is DEBUG or RELEASE
override addChild in Sprite to fix error in binding generator
…ule_1385518720 [AUTO] : updating submodule reference to latest autogenerated bindings
…cture to fix link warnings
…-bin closed cocos2d#3279: XMLHttpRequest receives wrong binary array.
[ci skip]use unstripped libcurl lib for armeabi-v7 architecture to fix link warnings
…long closed cocos2d#3288: Bindings-generator needs to support 'unsigned long'
closed cocos2d#3289: [JSB] 'Test Frame Event' of CocoStudioArmatureTest Crashes...
…ule_1385533506 [AUTO] : updating submodule reference to latest autogenerated bindings
finished). Also: 1. Fixed install_glfw.sh script to avoid conflict with glfw2 installed with package manager. 2. Added MinGW compiler support.
Fixed coding style issues for previous MinGW tweaks.
Now MinGW can support audio
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Tested on
There're no Qt5 port yet, but I'm going to add it later. Current progress is in [1], TODOs are in that commit message. Probably I should make refactoring on SimpleAudioEngine before publishing Qt5 port, because in Qt5 audio can be decoded only asynchroniously so it's better to move whole SimpleAudioEngine into separate thread for all platforms.
P.S. In game published to GooglePlay we have rare fatal Java exceptions due to non thread-safe SimpleAudioEngine in cocos2dx 2.1.4, so probably refactoring SimpleAudioEngine will be useful for Android too.
[1] sergey-shambir@be7beb8