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Merge pull request #20025 from code-dot-org/staging
DTT (Staging > Test) [eric]
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{ | ||
"basketballLaunchBall": "ေဘာလံုးအသစ္ကို ပစ္ပါ။", | ||
"basketballLaunchBallTooltip": "Throw a ball into play.", | ||
"basketballSetPaddle": "set hand", | ||
"basketballSetPaddleSpeedFast": "set fast hand speed", | ||
"basketballSetPaddleSpeedNormal": "set normal hand speed", | ||
"basketballSetPaddleSpeedRandom": "set random hand speed", | ||
"basketballSetPaddleSpeedSlow": "set slow hand speed", | ||
"basketballSetPaddleSpeedTooltip": "Sets the speed of the hand", | ||
"basketballSetPaddleSpeedVeryFast": "set very fast hand speed", | ||
"basketballSetPaddleSpeedVerySlow": "set very slow hand speed", | ||
"basketballWhenBallMissesPaddle": "when ball misses hand", | ||
"basketballWhenPaddleCollided": "when ball hits hand", | ||
"bounceBall": "bounce ball", | ||
"bounceBallTooltip": "Bounce a ball off of an object.", | ||
"continue": "ဆက်လုပ်ပါ", | ||
"dirE": "E", | ||
"dirN": "N", | ||
"dirS": "S", | ||
"dirW": "W", | ||
"doCode": "do", | ||
"elseCode": "else", | ||
"finalLevel": "Congratulations! You have solved the final puzzle.", | ||
"heightParameter": "height", | ||
"ifCode": "if", | ||
"ifPathAhead": "if path ahead", | ||
"ifTooltip": "If there is a path in the specified direction, then do some actions.", | ||
"ifelseTooltip": "If there is a path in the specified direction, then do the first block of actions. Otherwise, do the second block of actions.", | ||
"incrementOpponentScore": "score opponent point", | ||
"incrementOpponentScoreTooltip": "Add one to the current opponent score.", | ||
"incrementPlayerScore": "score point", | ||
"incrementPlayerScoreTooltip": "Add one to the current player score.", | ||
"isWall": "is this a wall", | ||
"isWallTooltip": "Returns true if there is a wall here", | ||
"launchBall": "launch new ball", | ||
"launchBallTooltip": "Launch a ball into play.", | ||
"makeYourOwn": "Make Your Own Bounce Game", | ||
"moveDown": "move down", | ||
"moveDownTooltip": "Move the paddle down.", | ||
"moveForward": "move forward", | ||
"moveForwardTooltip": "Move me forward one space.", | ||
"moveLeft": "move left", | ||
"moveLeftTooltip": "Move the paddle to the left.", | ||
"moveRight": "move right", | ||
"moveRightTooltip": "Move the paddle to the right.", | ||
"moveUp": "move up", | ||
"moveUpTooltip": "Move the paddle up.", | ||
"nextLevel": "Congratulations! You have completed this puzzle.", | ||
"no": "No", | ||
"noPathAhead": "path is blocked", | ||
"noPathLeft": "no path to the left", | ||
"noPathRight": "no path to the right", | ||
"numBlocksNeeded": "This puzzle can be solved with %1 blocks.", | ||
"pathAhead": "path ahead", | ||
"pathLeft": "if path to the left", | ||
"pathRight": "if path to the right", | ||
"pilePresent": "there is a pile", | ||
"playSoundBounce": "ပြန်ခုန်တက်သံဖွင့်ပါ", | ||
"playSoundCheer": "play cheering sound", | ||
"playSoundCrunch": "play crunch sound", | ||
"playSoundGoal1": "play goal 1 sound", | ||
"playSoundGoal2": "play goal 2 sound", | ||
"playSoundHit": "play hit sound", | ||
"playSoundKick": "play kick sound", | ||
"playSoundLosePoint": "play lose point sound", | ||
"playSoundLosePoint2": "play lose point 2 sound", | ||
"playSoundRetro": "play retro sound", | ||
"playSoundRubber": "play rubber sound", | ||
"playSoundSlap": "play slap sound", | ||
"playSoundSlapshot": "play slapshot sound", | ||
"playSoundSwish": "play net swish sound", | ||
"playSoundTooltip": "Play the chosen sound.", | ||
"playSoundWhistle": "play whistle sound", | ||
"playSoundWinPoint": "play win point sound", | ||
"playSoundWinPoint2": "play win point 2 sound", | ||
"playSoundWood": "play wood sound", | ||
"putdownTower": "put down tower", | ||
"reinfFeedbackMsg": "You can press the \"Try again\" button to go back to playing your game.", | ||
"removeSquare": "remove square", | ||
"repeatUntil": "repeat until", | ||
"repeatUntilBlocked": "while path ahead", | ||
"repeatUntilFinish": "repeat until finish", | ||
"scoreText": "Score: {playerScore} : {opponentScore}", | ||
"setBackground": "set {background} scene", | ||
"setBackgroundHardcourt": "set hardcourt scene", | ||
"setBackgroundRandom": "set random scene", | ||
"setBackgroundRetro": "set retro scene", | ||
"setBackgroundTooltip": "Sets the background image", | ||
"setBallHardcourt": "set hardcourt ball", | ||
"setBallRandom": "set random ball", | ||
"setBallRetro": "set retro ball", | ||
"setBall": "set {ball} ball", | ||
"setBallSpeedFast": "set fast ball speed", | ||
"setBallSpeedNormal": "set normal ball speed", | ||
"setBallSpeedRandom": "set random ball speed", | ||
"setBallSpeedSlow": "set slow ball speed", | ||
"setBallSpeedTooltip": "Sets the speed of the ball", | ||
"setBallSpeedVeryFast": "set very fast ball speed", | ||
"setBallSpeedVerySlow": "set very slow ball speed", | ||
"setBallTooltip": "Sets the ball image", | ||
"setPaddle": "set paddle", | ||
"setPaddleHardcourt": "set hardcourt paddle", | ||
"setPaddleRandom": "set random paddle", | ||
"setPaddleRetro": "set retro paddle", | ||
"setPaddleSpeedFast": "set fast paddle speed", | ||
"setPaddleSpeedNormal": "set normal paddle speed", | ||
"setPaddleSpeedRandom": "set random paddle speed", | ||
"setPaddleSpeedSlow": "set slow paddle speed", | ||
"setPaddleSpeedTooltip": "Sets the speed of the paddle", | ||
"setPaddleSpeedVeryFast": "set very fast paddle speed", | ||
"setPaddleSpeedVerySlow": "set very slow paddle speed", | ||
"setPaddleTooltip": "Sets the paddle image", | ||
"setPlayer": "set player", | ||
"setPlayerSpeedFast": "set fast player speed", | ||
"setPlayerSpeedNormal": "set normal player speed", | ||
"setPlayerSpeedRandom": "set random player speed", | ||
"setPlayerSpeedSlow": "set slow player speed", | ||
"setPlayerSpeedTooltip": "Sets the speed of the player", | ||
"setPlayerSpeedVeryFast": "set very fast player speed", | ||
"setPlayerSpeedVerySlow": "set very slow player speed", | ||
"setTeamTooltip": "Sets the logo and color scheme", | ||
"setTeam": "Set team {team}", | ||
"setTeamRandom": "Set team random", | ||
"shareBounceTwitter": "Check out the Bounce game I made. I wrote it myself with @codeorg", | ||
"shareBounceTwitterDonor": "Check out the Bounce game I made. (Thanks {donor} for supporting @codeorg)", | ||
"shareGame": "Share your game:", | ||
"turnLeft": "turn left", | ||
"turnRight": "turn right", | ||
"turnTooltip": "Turns me left or right by 90 degrees.", | ||
"whenBallInGoal": "when ball in goal", | ||
"whenBallInGoalTooltip": "Execute the actions below when a ball enters the goal.", | ||
"whenBallMissesPaddle": "when ball misses paddle", | ||
"whenBallMissesPaddleTooltip": "Execute the actions below when a ball misses the paddle.", | ||
"whenBallMissesPlayer": "when ball misses player", | ||
"whenDown": "when down arrow", | ||
"whenDownTooltip": "Execute the actions below when the down arrow key is pressed.", | ||
"whenGameStarts": "when game starts", | ||
"whenGameStartsTooltip": "Execute the actions below when the game starts.", | ||
"whenLeft": "when left arrow", | ||
"whenLeftTooltip": "Execute the actions below when the left arrow key is pressed.", | ||
"whenPaddleCollided": "when ball hits paddle", | ||
"whenPaddleCollidedTooltip": "Execute the actions below when a ball collides with a paddle.", | ||
"whenPlayerCollided": "when ball hits player", | ||
"whenPlayerCollidedTooltip": "Execute the actions below when a ball collides with the player.", | ||
"whenRight": "when right arrow", | ||
"whenRightTooltip": "Execute the actions below when the right arrow key is pressed.", | ||
"whenUp": "when up arrow", | ||
"whenUpTooltip": "Execute the actions below when the up arrow key is pressed.", | ||
"whenWallCollided": "when ball hits wall", | ||
"whenWallCollidedTooltip": "Execute the actions below when a ball collides with a wall.", | ||
"whileMsg": "while", | ||
"whileTooltip": "Repeat the enclosed actions until finish point is reached.", | ||
"yes": "Yes" | ||
} |
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