Internet Simulator: Make sure to disconnect Pusher socket #17463
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We've been having an issue with Pusher connection counts that climb over the weekend. I'm in touch with Pusher support about this, and they suggested we double-check our client is cleaning up connections properly. I found that we're not actually calling
.disconnect()
on the Pusher socket on the client before we destroy the shard, as documented here. Seems... kinda important.I'm not sure why this isn't an issue during the week 🤷♂️ but it probably won't hurt, either.