log DancePartyOnInit to measure real world load time #25655
Merged
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We're concerned about how long it will take to initialize
DanceParty
will all of its sprite sheets over various network conditions and cache states (CDN, browser, etc.). Adding alogToCloud()
call to NewRelic with a 5% sample rate so we can see how long it takes to receive theonInit()
callback, which means it is possible to press the Run button.