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Remove sin/cos blocks, which were added in [Spritelab] sin/cos blocks for prototyping #36885, because turns out those are blockly default blocks so we don't need to re-implement them
withPercentChance
ifVarEquals
This is the first levelbuilder-defined block with a variable dropdown, so I also had to add a case for that (see block_utils change)
isCostumeEqual
withPercentChance
andifVarEquals
are implemented in the interpreter, not natively. I added comments to the interpreted library as well, but basically, they are functions with callbacks, but we want them to act like regular if statements. That is, we want the callback to finish executing before the function returns, which would not be the case if the function is implemented natively and has a callback into the interpreter.See sprite lab block requests