[Spritelab] Enable Start in Animation Tab level configuration #38711
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First change: Don't dispatch the
changeInterfaceMode
event until after we've calledStudioApp.init
, which ensures that Blockly has been initialized properly. This fixes the following JS errors:Second change: Rerender Blockly.mainBlockSpace when switching from the costume tab to the code tab. This render only seems necessary the first time you switch from costume to code, but we don't know whether it's necessary from within the change handler, so I have it just always re-rendering. I don't think that'll hurt performance because it's just one render, and Blockly rerenders things basically any time you drag a block anyways.
Before:
initial page load:
switch to code:
Then if you resize the window or the instructions/playspace panes:
After:
initial page load:
switch to code:
initial page load:
switch to code:
Links
Testing story
Reviewer Checklist: